| Welcome to Epee Engine. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| RenderList; Documentation on the RenderList class | |
|---|---|
| Topic Started: Mar 8 2007, 11:24 AM (269 Views) | |
| Alan | Mar 8 2007, 11:24 AM Post #1 |
|
Administrator
![]() ![]() ![]() ![]() ![]()
|
RenderList: is a list of sprockets that can to be can be draw to the screen. The Epee Engine can draw one RenderList at a time call SetCurrentRentderList to switch render list. Inherits from: nothing Function List: public: RenderList(std::string _name); ~RenderList(); friend class EpeeEngine; EpeeEngineError GetLastError(); void SetLastError(EpeeEngineError _error); void ClearError(); std::string GetName(); bool InsertSprocket(Sprockets * _newSprocket,bool _new=true); bool DestroySprocket(std::string _name); bool UpdateVectorlocation(); bool ChangeSprocketZ(Sprockets * _SprocketToChange,int _newZ); Sprockets * FindSprockets(std::string _name); unsigned int GetTotalSprockesCreated(); void RemoveSprocketFromList(Sprockets * _sprocketToErase); |
![]() |
|
| « Previous Topic · Documentation · Next Topic » |





![]](http://209.85.48.16/static/1/pip_r.png)


