Welcome Guest [Log In] [Register]
Welcome to Epee Engine. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
RenderList; Documentation on the RenderList class
Topic Started: Mar 8 2007, 11:24 AM (267 Views)
Alan
Administrator
[ *  *  * ]
RenderList: is a list of sprockets that can to be can be draw to the screen. The Epee Engine can draw one RenderList at a time call SetCurrentRentderList to switch render list.

Inherits from: nothing

Function List:

public:

RenderList(std::string _name);
~RenderList();

friend class EpeeEngine;
EpeeEngineError GetLastError();
void SetLastError(EpeeEngineError _error);
void ClearError();
std::string GetName();
bool InsertSprocket(Sprockets * _newSprocket,bool _new=true);
bool DestroySprocket(std::string _name);
bool UpdateVectorlocation();
bool ChangeSprocketZ(Sprockets * _SprocketToChange,int _newZ);
Sprockets * FindSprockets(std::string _name);
unsigned int GetTotalSprockesCreated();
void RemoveSprocketFromList(Sprockets * _sprocketToErase);
Offline Profile Quote Post Goto Top
 
« Previous Topic · Documentation · Next Topic »
Add Reply