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| Alan | May 17 2007, 09:32 AM |
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Administrator
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<Animation> This denote the engine should create a new Animation with the following attributes Attributes Required name name of the Animation in the render list quotes are required around the name example name="animation1" filename name of the file to load quotes are required around the file name example filename="test2.bmp" x x location of the Animation example x=20 y y location of the Animation example y=30 z z location of the Animation -z is behind the viewer +z is in front of the viewer example z=3 numberofframes This is the number of columns of frames the animation has example numberofframes=5 rowsofframes This is the number of rows of frames the animation has example rowsofframes=1 fps Frames per Second the animation should play at example fps=30 Optional renderlist name of the renderlist to put the sprocket into. quotes are required around the name of the render list. The renderlist must exist in code first before loading of the config file. defaults to Current renderlist example renderlist="Default" transparency enables or disables Key Color transparency for the image defaults to false example transparency=true startingframe The frame to start playing the animation from. The first frame of all Animations is zero. defaults to 0 example startingframe=1 numberofloops Number of times to play the animation. Setting this to zero makes the animation loop forever defaults to 1 example numberofloops=5 playnow If this is set to true the animation will start playing after it is loaded defaults to true example playnow=false example of Animation tag <Animation name="animation1" filename="test2.bmp" x=20 y=30 z=3 renderlist="Default" transparency=true fps=30 numberofframes=5 rowsofframes=1 startingframe=1 numberofloops=5 playnow=false></Animation> |
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| Sprocket Configuration File · Documentation | |




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