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| Alan | May 15 2007, 10:46 AM |
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bool ChangeSprocketZ ( Sprockets * _SprocketToChange, int _newZ, RenderList * _list ) Public function of the Epee Engine Class Description: Changes the z value (depth) of a sprocket zero is at the camera. negative values are behind the camera and positive are in front of the camera Arguments: Required: Sprockets * _SprocketToChange A pointer to the sprocket you want to change the z value of. int _newZ The Z value you want to change the sprocket to Optional RenderList * _list A pointer to the render list where the sprocket exist defaults to NULL and thus uses the Current renderlist NOTE: there is no check to make sure the sprocket does exist in the the render list. This will change in the next version. Return Value: returns true if the value is changes successfully. returns false on error |
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| Epee Engine · Documentation | |




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