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Alan
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[ *  *  * ]
bool FadeInSound(
Sound * _pSound,
int _ms
);

Public function of the Epee Engine Class

Description:
fades in the channel that the sound is assigned to and thus fades in the sound in _ms milliseconds

Arguments:

Required:
Sound * _pSound
Sound object to fade in

int _ms
time in milliseconds to fade in the sound


Return Value:
returns true on successes, false otherwise
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Epee Engine · Documentation