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| Alan | Mar 14 2007, 12:05 PM |
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bool FadeInSound( Sound * _pSound, int _ms ); Public function of the Epee Engine Class Description: fades in the channel that the sound is assigned to and thus fades in the sound in _ms milliseconds Arguments: Required: Sound * _pSound Sound object to fade in int _ms time in milliseconds to fade in the sound Return Value: returns true on successes, false otherwise |
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| Epee Engine · Documentation | |




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