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| Alan | Mar 13 2007, 11:23 AM |
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bool PlaySoundNow(Sound * _pSound) Public function of the Epee Engine Class Description: plays a sound pointed to by _pSound Arguments: Required: Sound * _pSound Pointer to the sound object to play. The sound object does not need to be in the sound list for this function to work Return Value: returns true on successes, false otherwise |
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| Epee Engine · Documentation | |




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