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Alan
Administrator
[ *  *  * ]
image: Is a obj that can display an image file on the screen. The Epee Engine supports all file formats that are supported in the SDL_image library

Inherits from: Sprockets

Function List:

public:
image (std::string _FileNameImage, std::string _NameImageHere,int _x,int _y,int _z,bool _Transparency=false);//:Sprockets( _NameImageHere,Type_Image ,_x, _y, _z)

std::string GetFileName();
void SetClippingRect(int _x,int _y,int _w,int _h);
bool GetClip();
int GetClippingX();
int GetClippingY();
int GetClippingW();
int GetClippingH();
void SetTransparency (bool _Transparency);
bool GetTransparency();
protected:
SDL_Rect ClipingRect;
bool LoadFileSurface();
image (std::string _FileNameImage, std::string _NameImageHere,int _x,int _y,int _z,int _type,bool _Transparency=false);//:Sprockets( _NameImageHere,_type ,_x, _y, _z)
image();
image(std::string _FileNameImage);
SDL_Rect * GetClippingRect();
SDL_Rect * GetOrignalRect();
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Image · Documentation