| Viewing Single Post From: Sound | |
|---|---|
| Alan | Mar 8 2007, 11:37 AM |
|
Administrator
![]() ![]() ![]() ![]() ![]()
|
Sound: Is a object that can be passed to PlaySoundNow to play a sound or music file. The Epee Engine supports all file formats supported by the SDL_Mixer library. Inherits from: nothing Function List: see below and replies public: Sound(std::string _Name ,std::string _FileName,int _Channel=0,int _NumberOfTimesToLoop=0, int _Volume=MIX_MAX_VOLUME); ~Sound(); int GetVolume(); bool SetVolume(int _Volume); bool LoadSound(); bool SetChannel(int _ChannelToSetTo); int GetChannel(); bool SetNumberOfTimesToLoop(int _NumberOfTimesToLoop); int GetNumberOfTimesToLoop(); std::string GetName(); |
![]() |
|
| Sound · Documentation | |




![]](http://209.85.48.16/static/1/pip_r.png)

