| Viewing Single Post From: RenderList | |
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| Alan | Mar 8 2007, 11:24 AM |
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Administrator
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RenderList: is a list of sprockets that can to be can be draw to the screen. The Epee Engine can draw one RenderList at a time call SetCurrentRentderList to switch render list. Inherits from: nothing Function List: public: RenderList(std::string _name); ~RenderList(); friend class EpeeEngine; EpeeEngineError GetLastError(); void SetLastError(EpeeEngineError _error); void ClearError(); std::string GetName(); bool InsertSprocket(Sprockets * _newSprocket,bool _new=true); bool DestroySprocket(std::string _name); bool UpdateVectorlocation(); bool ChangeSprocketZ(Sprockets * _SprocketToChange,int _newZ); Sprockets * FindSprockets(std::string _name); unsigned int GetTotalSprockesCreated(); void RemoveSprocketFromList(Sprockets * _sprocketToErase); |
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| RenderList · Documentation | |




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