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| MOVING HAIR?! | |
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| Tweet Topic Started: Aug 13 2010, 03:11 PM (715 Views) | |
| Luckyfire | Aug 13 2010, 03:11 PM Post #1 |
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I'm still...not able to get in game, since...not only am I broke but now apparently I have an overdraft fee to pay D8 buuuut, I was watching the GR video, the newest one, and they were showing some player character clips. I saw a very long, moving hairstyle on one of the females, and it wasn't on an NPC, so I'm thinking we might finally get moving hair >o> |
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| X-zero | Aug 13 2010, 03:22 PM Post #2 |
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You sure about that? The only characters that have moving hair in game are GW *SPOILERS* and her Praetorian. Doubt we'll ever get moving hair anytime soon. Especially with how tacky it looks. |
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| Cade Lawson | Aug 13 2010, 03:30 PM Post #3 |
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No, there is no moving hair in GR. |
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| Luckyfire | Aug 13 2010, 04:49 PM Post #4 |
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iiii saw it, and it wasn't on GW's praetorian either, it was long and reeeeaaally dark red, and...kind of looked like the glam style but ALOT longer. |
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| X-zero | Aug 13 2010, 11:01 PM Post #5 |
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But....we've played it. There is no moving hair >.> |
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| X-zero | Aug 14 2010, 12:03 PM Post #6 |
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Just watched the video you were talking about. That was Ghost Widow's Praetorian, aka Belladonna. She's a Resistance member, and the scene was a player character fighting her. |
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| Cade Lawson | Aug 14 2010, 09:30 PM Post #7 |
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Ever been to Cimerora? You know the godawful lag that accompanies that third mission through the valley? That's largely because of capes, which are graphically simple. Do you realize what the impact of having animated hair would be? The engine behind CoH is old, and never had that kind of thing in mind...in fact, I don't recall for certain if Aion has animated hair, and it has a BOAT LOAD of stuff the CoH engine can't handle. Ghost Widow has always been special.
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| SkarmoryThePG | Aug 15 2010, 06:01 AM Post #8 |
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Actually, the capes aren't the problem so much as the tons and tons of ally-based auras that all the Cimerorans have. |
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| X-zero | Aug 15 2010, 11:34 AM Post #9 |
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Didn't Castle officially state that the capes are the issue, though, and that Lag Hill is so laggy because every Cimeroran has a cape? |
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| Cade Lawson | Aug 15 2010, 01:51 PM Post #10 |
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Yes, he did Robot. The over-lapping shield powers were just a popular community theory. It was definitively stated, oh, about six months ago. |
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| Pandora'lai | Aug 19 2010, 03:12 PM Post #11 |
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Interior Guard
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But I WANT it! (in the voice of Veruca Salt.) |
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| snowspell | Aug 19 2010, 03:15 PM Post #12 |
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Renny ~ Toxarys ~ Anjali
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*puts on a varuca salt costume and stamps her foot.* I want moving hair daddy! I want it right now!!! *runs away giggling* |
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| Nereidia | Aug 19 2010, 03:53 PM Post #13 |
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| SkarmoryThePG | Aug 22 2010, 09:42 AM Post #14 |
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The capes can't be the problem, for one simple reason. The lag you see on the hill isn't graphical. It's server latency based. The server is either trying to send too much data to and from your client, or it's choking on its allotment of data to process. If it was a graphical issue, the game would become a slideshow, not just unresponsive as is the case. |
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| X-zero | Aug 22 2010, 01:11 PM Post #15 |
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Um...Castle found out the problem, though. He tested it and everything, and it turns out the sheer amount of capes were causing the issue. |
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