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Forsooth!; Concerning questions
Topic Started: Jun 20 2011, 11:43 AM (561 Views)
Rahklar
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If it is not too much, may I start off how I enter anything on my own? I saw Axel helping Hunter, which is fine if he needed it, but I'd be much happier and content with my own writing. Is there a limit to how many characters we can have? Can we make up whatever race our character is going to be rather than a traditional being? How about professions, can I be a blacksmith, vendor, butcher? What of class, can I be a mix between mage and priest? Warrior and hunter? A class unique, but equal? How do we earn currency? Is there even a established trading system or currency system? What if I don't have gold? I have a sack of Tin ore that I could trade for a boar instead of using gold. I will probably have more questions when they come to mind.

Edit: And magic, light and dark? What of mages, can they not use the Arcane, fire, or something else? Light and dark limits the magic of the world.

Edit #2: The weapon shop is nice and all, but eventually everyone would have the same weapon. Can the admins/gods place a enchantment of the owner's wish upon the weapon if the member is deserving of it? Let's say I have a unique weapon of my own, just the looks. Then a admin/god sees me fit to have a enchantment of my request put on it. Not a super omg bow down to me enchantment, but a sensible one.

Edit #3: Eco and Crystalline or whatever. Who or whom are the deities of each faction? What are their attributes? Let's say Hugurd is a Eco god, but is the master of rage and Jursus is another god, but mainly affilated with hatred. This could add more diversity to who we can worship according to your character's agenda. Maybe have a King God on each side that the lower gods like Hugurd obeys. Do these factions have mortal leaders like kings and queens or a single leader?

Edit #4: I think the Tavern should only have one topic. It would not make sense if we were all there, roleplaying in different topics. Say topic 1 has the roof of the place blown off but topic 2 still roleplays as if nothing happened. That would also mean having a inconsistent RP of your character. Say character 1 was in topic 1 when the roof was blown off but then switches to topic 2 and acts as if nothing happened.

Edit #5: Actually, the one topic thing makes sense with all other scenarios... topic 1 has stone table blown up but topic 2 has the place still existing... see how that wouldn't make sense? Maybe have topics co-exist with a main topic so its not all too far off and unconnected.
Edited by Rahklar, Jun 20 2011, 12:31 PM.
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Axel.
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If it is not too much, may I start off how I enter anything on my own? I saw Axel helping Hunter, which is fine if he needed it, but I'd be much happier and content with my own writing. Is there a limit to how many characters we can have? Can we make up whatever race our character is going to be rather than a traditional being? How about professions, can I be a blacksmith, vendor, butcher? What of class, can I be a mix between mage and priest? Warrior and hunter? A class unique, but equal? How do we earn currency? Is there even a established trading system or currency system? What if I don't have gold? I have a sack of Tin ore that I could trade for a boar instead of using gold. I will probably have more questions when they come to mind.

1.) You go to Create-A-Character. Use the template and post in the forum. It seems apparent that you know how to post.
2.) No limit to your character count, your character registration must be up to par, however.
3.) Your... race? Have fun with it, if you're going to create your own race you must explain their history field, however since they will be unfamiliar with the rest of the community.
4.) You can have whatever profession you want, explain it in your History, thats what the field is there for.
5.) You can have a double class, we do not expect everyone to be dead set in one class. But be careful, your character cannot be skilled in every single profession as to be more powerful.
6.) We are working on the currency system, coding takes awhile, be patient.
7.) You must use gold, it will be granted when you post in a writing section of this site.

Edit: And magic, light and dark? What of mages, can they not use the Arcane, fire, or something else? Light and dark limits the magic of the world.

1.) We are currently working on Sub-Magic, but the two main magics currently are Crystalline and Eco, or, Light and Dark. Please refrain from other types of magic until we get down the other ideas. We are not going to limit it, change is coming but it will take some time.

Edit #2: The weapon shop is nice and all, but eventually everyone would have the same weapon. Can the admins/gods place a enchantment of the owner's wish upon the weapon if the member is deserving of it? Let's say I have a unique weapon of my own, just the looks. Then a admin/god sees me fit to have a enchantment of my request put on it. Not a super omg bow down to me enchantment, but a sensible one.

1.) More weapons are going to become available. Perhaps a weapon request forum will make its way into the forum, but for now we are just going to go with what we have, alright?

Edit #3: Eco and Crystalline or whatever. Who or whom are the deities of each faction? What are their attributes? Let's say Hugurd is a Eco god, but is the master of rage and Jursus is another god, but mainly affilated with hatred. This could add more diversity to who we can worship according to your character's agenda. Maybe have a King God on each side that the lower gods like Hugurd obeys. Do these factions have mortal leaders like kings and queens or a single leader?

1.) Osirus is the deity of Eco for now, but when the site gets bigger I will probably just have staff take over the deity parts. Currently we will not have any deities unless its completely necessary to the story. I do not plan on having a god character, but maybe that will be an option to undertake. Of course, a staff member would bring their own personality to each deity, so I wouldn't want to limit their part of what THEY would like to play.

Edit #4: I think the Tavern should only have one topic. It would not make sense if we were all there, roleplaying in different topics. Say topic 1 has the roof of the place blown off but topic 2 still roleplays as if nothing happened. That would also mean having a inconsistent RP of your character. Say character 1 was in topic 1 when the roof was blown off but then switches to topic 2 and acts as if nothing happened.

1.) In a roleplay, when the topic ends, it is expected that the place would return to the 'norm'. Topic 1 and 2 wouldn't happen at the same time, that would be confusing. If a topic exists, everyone included would post in that topic. Between topic 1 and 2, some amount of time should have elapsed. Since then, the bar should've been able to get rebuilt.

Edit #5: Actually, the one topic thing makes sense with all other scenarios... topic 1 has stone table blown up but topic 2 has the place still existing... see how that wouldn't make sense? Maybe have topics co-exist with a main topic so its not all too far off and unconnected.
^See above. The stone table is magical, I do not think it would be able to be destroyed so easily, or why someone would want to destroy it. They are just their to signify a background for topics to exist. That is all.

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SirMike
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Forsooth-what is that? Lol, also what game is ur forum sig from?
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Rahklar
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It means tell the truth or speak the truth during the renaissance age. Also my signature is from world of warcraft
Edited by Rahklar, Jul 5 2011, 01:13 PM.
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