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Jinx's Playground
Topic Started: Nov 3 2013, 11:47 PM (633 Views)
Deleted User
Deleted User

Alignment: -3 - Loose Cannon
Game: League of Legends
Character Type: General
Battle Level: 1
Battle Points: 10

Vitals
HP: 50
EP: 150 (+2/Turn)
DP: 20 (+1/5 Turns)
LP: 0
(60 IP spent in Vitals)

Traits
[Human]: No Benefits or Weaknesses.
[Marksman]: +2 damage dealt with ballistic attacks, +2 damage taken from melee attacks.
[Explosive]: +2 damage dealt with fire attacks, +2 defense against fire attacks, +2 damage taken from mental and spirit attacks.

Techniques
[Pow!]: Jinx fires off a quick burst of shots from Pow-Pow, dealing 4 total [Piercing] damage that may be split between two targets. {Ballistic}
[Pow-Pow!]: Jinx begins to cut loose with Pow-Pow, allowing it to get warmed up. Deals 5 [Piercing] damage to a target, for every turn this attack is used consecutively the damage increases by +2 and the EP cost by 1 to a max of three times. Using a different technique will dispel the added effects. {Ballistic}
[Fishbones!]: Her old faithful, Jinx fires off a large rocket from her launcher. Deals 12 total [Fire] damage that may be split between 3 targets. {Ballistic} (12 EP)
[Flame Chompers!]: Quite the trap-setter, Jinx throws out a few mines that just love to chomp at ankles. Deals 6 [Fire] and 3 [Piercing] damage to a row. {Ballistic} (10 EP) *Upgraded 3 Times*
[KA-BOOM!]: After her stint with an Incinerate! Plasmid (courtesy of FONTAINE FUTURISTICS!), Jinx decided to give Fishbones a new trick - the ability to fire off high-powered incendiary grenades. Deals 15 [Fire] to a single target, inflicts [Burn (6)] and costs +2 DP to Dodge. {Ballistic} (22 EP) *Quested* *Upgraded Six Times*
[Zap!]: Using a single shot from Tingle-Maker, Jinx tazes a bro. Jinx Deals 5 [Lightning] damage and inflicts [Hinder (1)] to a single target. {Ballistic} (6 EP)

Abilities
[Some Women Just Want to Watch the World BURN!]: No matter which brand of destruction Jinx is dealing, she can make it MORE explosive and MORE painful. It's more fun that way. Can add [Burn (3)] to a technique for 6 EP. In addition, when this character used [Burn] status, it lasts an additional turn. *Quest Ability*
[Arms & Arson]: Jinx is adept at getting the most of out of her bullets and explosives. She deals +2 damage with all [Piercing] and [Fire] attacks. *Quest Ability*
[What's Wrong with Your Armor?]: Despite her crazed demeanor, Jinx is actually an arms specialist, and packs several types of ammo. Armor-Piercing Ammo in particular. She can add [Weaken {Ballistic} (2)] to a technique for 2 EP.

[Manic Excitement]: In battle, Jinx is always pumped up and excited to blow things up! As such, she remains locked and loaded and light on her feet. She regenerates 1 EP every turn and 1 DP every 5 turns. May not exceed her max. *Unique Ability*

Inventory
Gold (23) (Payday: Sunday)
[Incinerate! 1]: Create fire from your fingertips! Imbues the target with [Enhance [Fire] (6)] for four turns. (x1)
[Electro-Bolt 1]: Use the power of electricity to shock your foes! Imbues the target with [Enhance [Lightning] (6)] for four turns. (x2)
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Deleted User
Deleted User

Shiny Equipment, Precious Friends Weapons and more BOOM for my Buck!
[Jawesome Rounds]: Bullets sharpened by Hextech bulletcrafting. Serrated to look like jaws, but only someone like Jinx would pay attention to something like that. +2 Piercing damage. {Accessory}
[Hextech-Enhanced Firing Mechanisms]: All of Jinx's conventional guns are enhanced by Hextech, making their bullets have a bit more punch. +2 Piercing damage. {Accessory}
[Zuan Fire Runes]: Magical runes that empower the Hextech firepower of Jinx's weaponry. +1 Fire damage. {Accessory}
[Anarchist's Boots]: A set of sturdy combat boots that have the laces hooped through all the wrong places. Still comfy to wear though! +1 EP regenerated per turn. {Feet}

Weapon: [-]
Head: [-]
Armor: [-]
Hands: [-]
Belt: [-]
Feet: [Anarchist's Boots: +1 EP Regen/Turn]
Accessories: [Jawesome Rounds: +2 Piercing Damage] [Hextech-Enhanced Firing Mechanisms: +2 Piercing Damage] [Zuan Fire Runes: +1 Fire damage.] [-]
Badges: [-] [-] [-]
Quick Slots: [-] [-] [-]

Modifiers
Offense
+6 Piercing, +5 Fire, +2 Ballistic

Defense
+2 Fire, -2 Mental, -2 Spirit, -2 Melee
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