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| The Batcave | |||||||||||||||||||
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| Topic Started: Mar 21 2013, 04:54 PM (1,075 Views) | |||||||||||||||||||
| Deleted User | Mar 21 2013, 04:54 PM Post #1 | ||||||||||||||||||
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Alignment: +3 (The Dark Knight) Game/Series: DC Comics Battle Level: 1 Battle Points: 0 c (1200) {Payday: Saturday} Vitals [60 IP TOTAL] HP: 100 EP: 75 DP: 20 ~3/5 LP: 5 Traits [Human]: No benefits or weaknesses. [Caped Crusader]: +1 damage dealt with melee, +1 damage taken from ballistic [Preys on Fear]: +1 damage dealt with mental, +1 damage taken from mental Techniques: <10 upgrades all together> [BASH!]: Batman uses his fist, feet, leg, or elbow to hit an opponent. Deals 9 [blunt](+2) damage and costs 2 DP to dodge normally. {Melee}(+1) [x][x][-][-] --(8 upgrades: + 4 blunt, +2 DP to dodge) [Batarang]: These trademark throwing blades will never go out of style. Sometimes Batman throws several, sometimes they come back, but they're always bad news for criminals. Deals 10 [slashing] damage, can be split between three targets. This technique can reach over a row. {Ranged} (8 EP) [x][x][x][-] --(2 upgrades: 2 slashing, 1 target) [Grappling Gun Attack]: Batman pulls his grappling gun out and fires it at the opponent, pulling them closer while launching batman forward to strike the opponent. Deals 7 [Blunt](+2) damage and inflicts [Pull (1)] to a single target. Can reach over a row. {Ranged/Melee}(+1) (12 EP).[x][x][x][x] [Electro-Knuckled Punch]: Batman uses his "brass" knuckles, which are charged with electricity to punch an opponent. Deals 7 [blunt](+2) and 7 [electric] damage to a single opponent. {Melee}(+1) (9 EP)[x][x][-][-] [Swarm of Bats]: Batman activates a high pitched frequency that only Bats can hear. Batman summons a swarm of bats to the battlefield. They surround Batman and his allies providing cover as well as offensive and defensive abilities. (5 EP){No-Type}
Abilities: [Superstition and Cowardice]: Batman is an expert at exploiting the hidden fears of his prey to vastly increase his effectiveness. Batman can add 2 [mental] damage to an attack for 1 EP up to 4 times a round. {Quested} [He Will Never Quit ]: Batman will never stop his pursuit of justice. He just keeps going, even in the face of death. Any incoming technique that would normally reduce HP to 0 will instead reduce it to 1. Only happens once per odd level. |
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| Deleted User | Mar 21 2013, 05:34 PM Post #2 | ||||||||||||||||||
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Inventory [Four-Leaf Clover]: Makes an incoming technique from the opponent's next turn cost -1 DP to dodge. One time use. [Spring Jelly Beans]: After all, there must be SOME way the Easter bunny gets around the entire world in one day. Grants [Haste (4)]. 3 uses. [Easter Basket]; An easter basket, complete with fake green grass, and three small chocolate eggs. Recovers 5 HP, 5 EP and 1 DP. (3 Uses) [Octonial Mug]: A special mug celebrating nearly eight years of the CERP/CRRP community. Grants the user +8 damage dealt with all attacks and +8 defense against all attacks. Lasts five turns. (1 use) Equipment
Bonuses
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| Deleted User | Apr 17 2013, 04:49 PM Post #3 | ||||||||||||||||||
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Followers/Vehicles Tim Drake/Robin A young boy who's deduced the identity of Batman on his own. Begging to be the next Robin, Bruce eventually took him under his wing, adopting the boy after his father was murdered. His suit is mostly red and black, unlike most Robins' attire. He is smart, being the only one who Ras Aghul calls "detective other than Batman. He has mastered many martial arts and is a master of the bo staff. He sometimes goes out to Gotham on his own as The Red Robin to fight criminal scum.Alfred Pennyworth A former butler of Bruce Wayne. Alfred was lost in the dimensional crash that brought Batman to the multiverse. He is greatly missed by Bruce and his young ward, Tim. The Bat A vehicle that Batman has since repaired from his crash into the multiverse. It will still take time before it has it's full potential once more.
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| Deleted User | Dec 11 2013, 04:47 PM Post #4 | ||||||||||||||||||
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Appearances Issue 0: Origins Issue #1: Catching up on Tactics Issue #2: Year One Issue #3: New Republic Reinforcements |
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