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Lash's private lab; NO KINDLES!
Topic Started: Aug 12 2011, 04:06 PM (1,269 Views)
Deleted User
Deleted User

Lash's Theme

Terrain Tactics!

Prime Tactics!

Alignment: -1.5 (Former Black Hole CO)
Game/Series: Advance Wars
Battle Level: 1
Battle Points: 5.5
Improvement Points: 2

Vitals
HP: N/A
EP: 75 (Cap: 100)
DP: N/A
LP: 4 (Cap: 20)

Net Vitals IP: 15/50

Traits
[Human]: No bonuses or weaknesses
[CO]: Followers deal +1 with ballistics, take +1 from spells
[Inventor]: Followers gain +1 defense vs. ballistics, take +1 from melee

Techniques:
[Terrain Tactics] Lash uses a weakened version of her CO Power to relay tactical information to her troops. This increases their defensive capacity by enlightening them of better means to use their cover. Grants [Shell (2)], [Protect (2)], [Endure (2)], and [Bulletproof (2)]. (8 EP) [No Type]
[Black Bomb] Lash fields one of her powerful Black Bombs. Take cover! (20 EP)
[Prime Tactics]: Sometimes throwing a tantrum during a battle can be a good thing. Instead of simply relaying tactical information to her troops through her CO Power, Lash forces them to see and think things her way exactly. This results in unparalleled levels of reaction time, tactical ingenuity, and capitalization on terrain. Grants [Haste (4)] to a target. {No-Type} (18 EP)

Abilities:
[CO Gauge]: Lash draws the joy that war brings into herself each day, inspiring an emotional rollercoaster and tactical genius. This affords her gains in her CO gauge throughout her battles. She regenerates 1 EP/round
[Wunderkind]: Through unusual, unconventional, or downright bizarre means, Lash is highly skilled at recruiting, motivating and making the best of her troops and upgrading them. She gains a 25% reduction on the price of followers.
[Interdiction] While flexible in her battle plans, sometimes all Lash wants to see in a battlefield is a plethora of exploding units and playing with gratuitous amounts of risky tactics makes that happen very often. Can add [Scope (2)] to a technique for 2 EP.
[Commanding Officer]: Lash leads her troops without becoming directly involved. As a result, she is untargetable during combat. If all her followers are defeated, she is forced to retreat, losing the battle.

Followers Baseline Strength/Weaknesses summary:
+1 with Ballistics
+1 against Ballistics

-1 against Spells
-1 against Melee

Inventory:
470c (Payday: Monday) (Payday Bonuses: 5c from ERP Status, 5 from Staff status)
[70 Users Online Spider Cupcake]: A cupcake with a plastic spider ring and the number 70 iced onto it. This character has no idea why it is in their possession. Heals 70 HP and 70 EP. (One Use Item)
[Trick or Treat Candy]: Restores 20% of your max HP.
[Candied Apple]: Restores 20% of your max EP.
[Spiked Punch]: Restores 20% of your max DP.
[Dinner Wine] Restores 20% of your max LP.
[Cranberry Platter] Restores 20% of your max EP.
[Potato Salad]: Heals 10% of your max EP and LP.
[Nice List]: You may be on the opposite side, but you're still alright. Puts [Charm(4)] on a single target, increases all their damage by +4 for the duration of the Charm. (3 Uses)
[Quinquennial Mug]: A special mug celebrating nearly five years of the CERP/CRRP community. Grants the user +5 damage dealt with all attacks and +5 defense against all attacks. Lasts five turns. (1 use)
[Heart Shaped Sugar Cookie with Red Sprinkles]: Baked with love and affection. Restores 30 HP. x2
[Fuzzy Drink]: A drink that makes one swoon with happy feelings and tingling bubbles. Restores 6 DP. x2
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Deleted User
Deleted User

Lash's Followers:


Mech Squad "Decoy"
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A well-trained squad of five seemingly-faceless troops in large biohazard suits, one of which acknowledges and communicates Lash's orders. Specifically, Decoy Squad consists of the aforementioned Communications Officer, the Sniper, the Spotter, the Explosives Expert, and the Mechanic. One of the little-known facts about Decoy Squad is that, contrary to their name, they are the longest lasting collection of infantry under Lash's command. Reasons for this include specialized gear, personalized armor and weapons, incredible skill, and, of course, dumb luck.

Vitals
HP: 40
EP: 30
DP: 12
LP: 1

Vitals IP: 25

Traits:
[Black Hole Mech]: +1 with Piercing, -1 against Spirit

Techniques:
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[Rifle Burst]: Decoy Squad opens fire with anti-armor rifles for suppressive effect, dealing 6 piercing damage and inflicting [Hex (7)] that may be split between 2 targets. {Ballistic} (Upgraded 9 times. Added [Hex (1)] and upgraded it to [Hex (7)].+ 2 [Piercing] damage.)
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[Bazooka Barrage]: Decoy Squad, aided with the Explosive Expert's Field Equalizer ordinance, fires a relatively tight spread of specialized Black Hole Bazooka rounds. Deals 6 [Piercing] damage and 5 [Fire] to a row. {Ballistic} (10 EP) (Upgraded 5 times. Damage upgrades: 5 Fire damage.)
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[Called Shot]: With the help of Decoy Squad's Spotter, Decoy Squad's Sniper fires an usually large and penetrating shot at one of the target's vital regions to inflict injury that cannot heal easily. Deals 5 [Piercing] damage and inflicts [Wound (3)] to a single target. Costs +1 DP to dodge normally. {Ballistic} (9 EP) (Upgrades: 1. +1 DP to Dodge upgrades: 1.)

Abilities:
[Hold the Line!]: Decoy Squad has survived countless battles against nigh-impossible odds through a mixture of raw determination, brainwashing, and a refusal to surrender their CO to anyone. By channeling these motivations, the squad is able to keep fighting even if they should have died. Any incoming technique that would normally reduce their HP to 0 will instead reduce it to 1. Only happens once per odd level.
[Mech Elites]: Between battle scars, harrowing experiments, and Lash's idea of fun, Decoy Squad has seen a lot and is constantly prepared for even more. They deal +1 damage to [Piercing] attacks and have +1 defense against [Piercing] attacks.

Decoy Squad Strengths/Weakness Summary:

+2 with Piercing
+1 with Ballistic
+1 against Piercing
+1 against Ballistic

-1 against Spirit
-1 against Spells
-1 against Melee

Equipment:

[Weapon]: [-]
[Armor]: [-] (Armor, Feet, Head, Back, Belt)
[Accessory]: [-] (Hands, Accessory, Badge)


APC Unit Shepherd
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While ordinarily APC units serve as logistics bridges for bigger and better units or troop transport, Shepherd is a bit... different. The pilot is of questionable mental status, infamous for charging headlong into entire enemy infantry divisions while screaming battle cries on the radio. While most everybody in Black Hole would believe such a bloodthirsty driver would die shortly after reassignment to Lash's division, he seems to have flourished there instead.

Vitals:

HP: 20
EP: 15
DP: 4
LP: 0

Vitals IP: 11

Traits:
Black Hole Driver: +1 with [Piercing], -1 against [Mental]

Techniques:

[CHARGE!]: Shepherd floors the accelerator and charges into the enemy ranks to run them over, heedless to both danger and overkill. Deals 4 blunt damage that may be split between 3 targets. {Melee} (2 EP)

[Scalpel Gun]: Working off of a prior prototype, Lash affixed a .50 calibre turret on APC Unit Shephard and loaded its ammunition belt with scapels. Inexplicably, this can somehow heal allied units. Heals 8 piercing damage that may be split between 3 targets. {Ranged} (7 EP)

Abilities:

[Exploit surplus]: APC Unit Shepherd is crazy enough to violate protocol and restock the APC with excess fuel, ammunition, and other supplies. As a consequence, he regenerates 1 EP every turn.

APC Unit Shepherd Strengths/Weaknesses Summary:

+1 with Piercing

-1 against Mental
-1 against Spells
-1 against Melee

Equipment:

[Weapon]: [-]
[Armor]: [-] (Armor, Feet, Head, Back, Belt)
[Accessory]: [-] (Hands, Accessory, Badge)

Total Followers Vitals IP and Cap: 36/50

Lash's Summons:

Black Bomb
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One of Lash's pride and joys, the Black Bomb is a comically explosive and blunt instrument just slightly less dangerous than their creator. Each one is individually named and accessorized by Lash before their maiden voyage onto the field. The most infamous of these would be Doctor Boomington, the Black Bomb to single-handedly mop up a massive force on Lash's orders. The scraps have since been made into a teddybear.

HP: 10
EP: 10
DP: 4

Vitals IP total: 8

Trait:
[Missile] +2 dealt with fire, +2 taken from piercing

Technique:
[Explosion] The Black Bomb explodes, dealing heavy damage to nearby units. Deals 10 [Fire] damage to a row, while deals 10 unavoidable and/or non reducible damage to itself. (10 EP) {Ballistic}

Total Summon Vitals and Cap: 8/50
Edited by B.B. Hood, Aug 19 2012, 12:02 PM.
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Deleted User
Deleted User

Lash's equipment:


Weapon: [-]
Head: [-]
Armor: [-]
Hands: [-]
Belt: [-]
Feet: [-]
Accessories: [-] [-] [-] [-]
Badges: [-] [-] [-]
Quick Slots: [Candied Apple] [Spiked Punch] [Cranberry Platter]
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