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Castle Keep
Topic Started: Feb 21 2011, 01:11 PM (1,058 Views)
Deleted User
Deleted User

Alignment: -4 Lord of Darkness
Series: Castlevania
Battle Level: 1
Battle Points: 1.5
Improvement Points: 1.25, +.25 extra IP are earned in a payday.
Faction: None

Vitals
HP: 85 (+5)
EP: 30
DP: 10 (+3)

Traits
[Vampire]: +1 defense against [Dark] attacks, +1 damage taken from [Fire] attacks
[Master Tactician]: +1 damage dealt with [Dark] Attacks, +1 damage taken from [Light] attacks
[Lord of Darkness]: +1 damage dealt with {Spell} attacks, +1 damage taken from {Melee} attacks.
[Vessel of Chaos]: +1 defense against [Energy] attacks, +1 damage taken from [Spirit] attacks.

Techniques
[Fireballs]: Dracula's most well known move, he fires fireballs at the enemy, dealing 2 Fire Damage twice (+1), may hit one or more targets {Spell}
[Drain]: Dracula taps into his more primal side, and drains some blood from his enemy. He doesn't get all of it though. Deals 7 piercing damage and inflicts [Wound (1)]. {Melee} (5 EP)
[Destruction Ray]: Dracula creatives several bolts of purple energy that fly at the enemy from above. Deals 2 [Energy] damage 5 times (+1), may target one enemy or many. (6 EP) {Spell}
[Soul Steal]: Dracula grabs a target and siphons off some energy from their soul, dealing 5 [Spirit] damage to a single target and healing another target for 5 [Spirit] damage.(+1 damage) (6 EP) {Spell}
[Bat Swarm] Dracula turns into a swarm of bats and zergs an enemy, dealing 6 [Slashing] damage to 5 targets in a strafe. {Melee} (9 EP)
[Dark Horde]: Dracula summons up a horde of wolves, rats, bats and other creatures of the night, all made of pure darkness. These creatures rush a single target, dealing 15 [Dark](+4) to it. {Spell} (10EP)

Abilities
[Millennium of Experience]: Dracula possesses not only vast amounts of experience, but also a massive wealth of knowledge, which allows him to withdraw an additional .25IP per payday.
[Teleport]: Dracula goes all like POOF and is suddenly somewhere else. -1 DP to dodge Melee attacks. Can only be used once per full level per match.

Equipment
Weapon: [-]
Head: [White Hair]
Armor: [-]
Hands: [-]
Belt: [Fancy Belt]
Feet: [Fancy Boots]
Accessories: [-] [Teleportation] [Bleeding Cape] [-]
Badges: [-] [-] [-]
Quick Slots: [FLC] [Heart] [POT ROAST]

Inventory
Gold (85)
[Personal Defensive Matrix]: Reduces all damage by 2 for three turns. (one use) (3c) x4
[70 Users Online Spider Cupcake]: A cupcake with a plastic spider ring and the number 70 iced onto it. This character has no idea why it is in their possession. Heals 70 HP and 70 EP. (One Use Item)
[POT ROAST] MY FAVORITE! Restores 30 HP. (10c) x4
[Heart]: I called the exterminator to get rid of these things, but he just whipped them into shape. Restores 30 EP. (10c) x2
[Four-Leaf Clover]: Makes an incoming technique from the opponent's next turn cost -1 DP to dodge. One time use.
[Shadow Surge]: Briefly causes the power of darkness to surge through ones veins, slightly restoring their mind and body. Recovers 5 HP, 5 EP and 1 DP. (3 Uses)
[Dark Shield]: Calls forth a shadowy shield that can block attacks. Grants [Protect(2)] to an ally. (3 uses)
[Bleeding Cape]: Dracula's cape, it seems to always be bleeding. Somehow grants +5 HP and +1 DP. {Accessory} (110c)
[Fancy Boots]: Grants +2 damage with [Dark], counts as part of the Cronus set. {Feet} (108c)
[Fancy Belt]: Really snazzy. Add 2 Dark damage to a technique for 1 EP. Usable once per round. {70c} (Belt)
[White Hair]: It's... white? Big deal, but grants +1 DP. {Head} {50c}
[Teleportation]: Dracula's teleporting is a real pain to fight, because it gives him DP. +1 DP to be exact. {Accessory} {50c}


Attack/Defence Mods

Almighty; +0/+0

CQC; +0/-1
Thrown Stuff; +0/+0
Guns & Things; +0/+0
MAGICS; +1/+0

Cutting; +0/+0
Punching; +0/+0
Poking; +0/+0
Dirt; +0/+0
Burning; +0/-1
Wetness; +0/+0
Air; +0/+0
Freezing; +0/+0
Shocking; +0/+0
Voidi-ness; +0/+0
Holiness; +0/-1
Evility; +3/+1
Lifestuff; +0/+1
Psychosis; +0/+0
Force; +0/+1
SOULS!; +0/-1
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Deleted User
Deleted User

THE FOLLOWERS OF DARKNESS

Castlevania II (Only because I haven't thought of a good name for it yet)

[Air] These vehicles are capable of true flight, hovering or flying over towns and battlefields. They gain an automatic 1/4 dodge against [Ground] vehicles.

Size: {Giant}

HP: 20
DP: 4

Traits:
[Flying]: +2 defense against [Earth]; -2 defense against [Wind].

Techniques:
[Reconstruct]: Heals 5 [Earth] damage to a single target. {No-Type}
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