Welcome Guest [Log In] [Register]
((You are currently viewing the board as a guest; some forums are hidden from view.))

Welcome to Celestial Refresh! We hope you enjoy your visit. This video game-based RP community has been live since 2006 and we are always happy to welcome new players into the fold. Feel free to join us at the bottom of page in our cbox to get a feel for the community and some advice on character options.

Should you choose to register an account with us, you can name your account after the character you will be playing as. If you cannot choose a character yet, you can request a name change for the account later. Registration is simple, fast, and completely free and requires only email validation.

Join our community! Check out our Beginners' Guide!

Posted Image

If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
[Mephistopheles' Palace; Stats and Posessions]
Topic Started: Jul 16 2009, 08:49 AM (2,075 Views)
Deleted User
Deleted User

Alignment: -5 - Archdevil
Side: Self-Interest (No Faction)
Game: Neverwinter Nights: Hordes of the Underdark
Battle Level: 5 (Archduke)
Battle Points: 169
Epic Points: 5
IP: 9

Hit Points: 300
-----IP used: 60/150
Mana Pool: 125 {+80}
-----IP used: 25/150
Armor Class: 60 {+24}
-----IP used: 60/150
Leadership Score: 5
-----IP used: 5/150
Total IP used: 150/450


Traits
[Devil]: +11 Defense against Dark and Fire Attacks, +22 damage taken from Spirit attacks.
[Unholy Corruptor]: +11 damage dealt with Spell and Dark Attacks, +33 Damage taken from Light attacks.
[Original Treachery]: +11 Defense Against Mental, +11 damage taken from Light Attacks.

Private Accounts: (100c) (Payday: TBD)


Techniques
[Strike]: Mephistopheles swings his sword, dealing 18 Dark damage, 14 Light damage, and 8 Fire damage to a single target. This attack also inflicts [Decay 1] and [Wound 10], and can reach over a row. {Melee} [+26 to Dark, +20 to Melee, +9 to Light, +1 DP to dodge] [47 upgrades]

[Destruction]: Flame erupts from the ground beneath the enemy, dealing 11 Fire damage and 10 Dark damage to a row, as well as inflicting [Burn 10]. (EP: 5) {Spell} [+26 to Dark, +4 to Spell] [27 upgrades]

[Wrath]: The flames of Hell shroud the enemy, dealing 10 fire, 5 dark and 30 blunt damage that may be split between up to 3 targets. (EP: 8) {Spell} [37 upgrades]

[Unmake]: Deals 16 Dark damage times x to a single target, where x is the target's alignment above zero. (11+(x*8) EP) {Spell} [+26 to Dark, +4 to Spell] [0 upgrades]

[Ecstasy] Mephistopheles unleashes raw power into a target, healing 20 Dark and 20 Light but also inflicting and Wound(6). 15 EP {Melee/Spell} [+26 to Dark, +4 to Spell, +9 to Light, +20 to Melee, +1 DP to dodge] [26 upgrades]

[Unholy Haste]: Channeling some of his magical energy inward, Mephistopheles buffs himself with Haste(1). (72EP) {spell} [0 upgrades]

[Dawning Dread]: Any dolt with half a brain knows Mephistopheles is the devil. But the Prince of Lies can make them feel the truth. It's not a pretty feeling, and it deals 16 Mental to a party, as well as Migraine(2). (48EP){Spell} [+4 to Spell]

[Handgun]: The devil's handgun! Deals 24 [Piercing] damage, split between up to 4 targets. Can reach over a row, and costs +1 Dp to Dodge. {Ballistic} (37Ep) [0 upgrades] [+4 to piercing]


Abilities
[Archdevil's Celerity]: Once per battle per odd level, Mephistopheles is able to use a {Melee} technique without taking up an action once per turn.

[Bloodbath]: At the cost of an action, Mephistopheles may enter a frenzy of destructive rage. Every turn while enraged, Mephistopheles loses 5 HP, but is granted +2 DP to dodge on all Melee attacks

[Kain's Lance (Rank 3)]: Bound directly to the wielder's body and soul, this spear demands retribution for any who damage its host. It grants the wielder +4 damage dealt with Piercing attacks, and recovers 1 HP a turn.

[Clever]: Putting his twisted mind to use, Mephistopheles can take advantage of more magic and tricks than many people can hope to claim in a lifetime. He may add +2DP to dodge an attack for an extra 10EP. He can also add 4 fire damage to an attack for 2 EP.



[Bonuses/Weaknesses]
Attack
Melee techniques deal an additional 16 points of damage
Spell techniques deal an additional 11 points of damage
Dark techniques cost +2 DP to dodge deal an additional 19 points of damage
Light techniques deal an additional 8 points of damage
Piercing techniques deal an additional 4 points of damage

Defense
+6 defense bonus against Melee techniques
+11 defense bonus against Dark techniques
+11 defense bonus against Mental techniques
+11 defense bonus against Fire techniques

+44 defense penalty against Light techniques
+22 defense penalty against Spirit techniques
Quote Post Goto Top
 
Deleted User
Deleted User

Equipment Tree
 

Weapon
 
[L]: All of the wearer's dark attacks cost +2 DP to dodge. {Quest}


Head
 
[Cowl of the Hidden Destroyer]: This cowl fits loosely on the head, slipping forward to cover the face in shadows. Its power lies not only in the enhancements it gives the wearer, but in its innate ability to avoid being detected as a magical item. +40 EP. {Quest}


Armor
 
[Plate of the Forbidden Assault]: This is a suit of viciously spiked plate armor, with a wonderful gold lacquer and inset obsidian flames. +8 Melee damage. {Quest}


Hands
 
[Hellfire Gauntlets]: +40 EP {Quest}


Belt
 
[Bladebuckle]: A belt of a plain name, it carries little other merit than the exceptional defense it gives to a wearer, adding +8 DP to their vitals. {Quest}


Feet
 
[Myrmidon Greaves]: Elite boots for dedicated swordsman, it is no small trouble to obtain these in the marketplace of Lut Gholein. Their high price belies their worth, for the wearer's fleetness of foot is instantly boosted, granting +8 DP. {Quest}


Accessories
 
[Balance Fragment B]: +8 dealt with Melee. {Quest}
[Balance Fragment C]: +8 dealt with Dark. {Quest}
[Balance Fragment D]: +8 dealt with Light. {Quest}
[Cool Bite Mark]: Hell yeah, that looks sweet. Sure it was the death of you, but war scars are sexy. +6 {Melee} defense. {Quest}
[Blood Reign]: This emblem is awarded to those who wade through the field of battle, killing all who oppose them. +8 DP. {Quest}


Badges
 
[-]
[-]
[-]


Quickslots
 
[EMP Device]: Reduces EP to zero, affects all combatants.
[EMP Device]: Reduces EP to zero, affects all combatants.
[Cranberry Platter] Restores 20% of your max EP
[Delicious Pie] Restores 20% of your max DP

Edited by Toph Bei-Fong, Oct 6 2012, 07:17 PM.
Quote Post Goto Top
 
Deleted User
Deleted User

[Cowl of the Hidden Destroyer]: This cowl fits loosely on the head, slipping forward to cover the face in shadows. Its power lies not only in the enhancements it gives the wearer, but in its innate ability to avoid being detected as a magical item. {+40 EP} {Head} [Quest]

[Balance]: +1 dealt with Light, +2 dealt with Dark, +1 DP to dodge on all Melee techniques {Weapon} [Quest]
[A]: +1 DP to dodge on all Melee techniques {Weapon}
[J']: +1 dp to dodge on all Spell techniques {Weapon}
[L]: All of the wearer's dark attacks cost +2 DP to dodge. {Weapon}[Quest]
[E]: All of the wearer's dark attacks cost +2 DP to dodge. {Weapon}[Quest]
[F]: All of the wearer's dark attacks cost +2 DP to dodge. {Weapon}[Quest]
[Updated Spell Book]: +3 damage with spell attacks {Weapon}
[Hellforge Hammer] An unholy construct of hell that is said to be the only weapon in existance with the power to destroy the soulstones. Grants the wielder +2 to all melee, fire and Dark attacks. {Weapon}

[Hellfire Gauntlets]: +40 EP {Gloves}[Quest]

[Extravagant Cloak]: Can add +3 of any element you choose to an attack for 4 EP {Cloak}

[Slayer's Pauldrons]: +3 defense from Spell and Melee. {Armor}[Quest]
[Plate of the Forbidden Assault]: This is a suit of viciously spiked plate armor, with a wonderful gold lacquer and inset obsidian flames.{+8 Melee damage} {Armor}[Quest]
[Vambrace of the Damned]: +6 defense from Melee, +2 defense from Spell {Armor}[Quest]

[Myrmidon Greaves]: Elite boots for dedicated swordsman, it is no small trouble to obtain these in the marketplace of Lut Gholein. Their high price belies their worth, for the wearer's fleetness of foot is instantly boosted, granting +8 DP. {Boots}[Quest]

[Trang-Oul's Claws]: While these claws do not actually belong to the Great Dragon, they are nonetheless a powerful item that seeks to aid their wearer, the claws drawing power from enemies of the owner. +8HP regen per round. {Accessory}[Quest]
[B']: +8 dealt with Melee. {Accessory}[Quest]
[C']: +8 dealt with Dark. {Accessory}[Quest]
[D']: +8 dealt with Light. {Accessory}[Quest]
[Cool Bite Mark]: Hell yeah, that looks sweet. Sure it was the death of you, but war scars are sexy. +6 {Melee} defense {Accessory}[Quest]
[Centurion]: This emblem is awarded to those great warriors who, when vastly outnumbered, defeat every opponent on the field. +8 DP. {Accessory} [Quest]
[Blood Reign]: This emblem is awarded to those who wade through the field of battle, killing all who oppose them. +8 DP. {Accessory} [Quest]
[War God]: This emblem is awarded to those warriors who are skilled and strong enough to fell most enemies with a single blow. +8 DP. {Accessory} [Quest]

[Bladebuckle]: A belt of a plain name, it carries little other merit than the exceptional defense it gives to a wearer, adding +8 DP to their vitals. {Belt} [Quest]


[Comlink]: Can recieve and send data instantly, once a battle the owner of this can request help from another willing peron who is nearby and also owns a datapad. If they agree they join the battle in two rounds.

x5 [Assist Trophy: Zeliek] Raises a target from KO, providing them with 10 HP (12 EP)

x5 [Assist Trophy: Cassus] Deals 36 Fire and 17 Cold damage to a target. Costs three extra DP to dodge (9 EP)

x5 [Assist Trophy: Elanora] Buffs a target with [Regeneration 8] (32 EP)

x5 [Elixir of Health]: Replenishes 30 HP,


x18 [Assist Trophy: Zexion](Card): This card has a portrait of Zexion. When activated, a faint image of the Nobody appears to aid its user, dealing 3 Slashing, 24 Cold, and 21 Dark damage to a single target. This attack also costs +2 DP to dodge and if it strikes restores 12 HP to the user. (7 EP) {Melee}

x3 [Strike](Card): Deals 15 Dark, 11 Light, and 4 Fire damage to a target {Melee}

x2 [Ecstasy Card]: Heals a target for 20 Dark and 20 Light, but also inflicts [Wound 6]. 15 EP {Melee/Spell}

10x [EMP Device]: Reduces EP to zero, affects all combatants. (one use)

[Mega-Elixir]: Replenishes 20 EP.

6x[Avalon]: This Noble Phantasm is the Hallow Scabbard of the strongest holy sword Excalibur. When initiated as a Noble Phantasm, Avalon dissipates into countless particles and immerses its user into a tranquil domain of the fairies, virtually a "portable fortress". Reflects any Technique back at the user. (EP of reflected tech + 5EP for every 1DP required to full dodge reflected tech) (Rank 2 or higher only)

2x[Ledah's Combat Control Card]: Showing closed eyes, this card enhances the user's awareness of their surroundings. Puts Haste(1) on them only. (22EP) {No-Type} (20c Each) (Rank 2 or higher only)

[Turkey Sammich] Restores 20% of your max HP
[Cranberry Platter] Restores 20% of your max EP
[Delicious Pie] Restores 20% of your max DP

[Bounty head information]: Provides information about how to locate [Alan Schezar]. If bounty eludes the hunter for two fights, then Shy Guys/Chain Chomps will provide information that will direct the hunter to the bounty's quest for immediate dispatch. If this fails, then the hunter will need to buy more updated information. (30c)
Edited by Toph Bei-Fong, Oct 6 2012, 07:19 PM.
Quote Post Goto Top
 
Deleted User
Deleted User

Arakeo Saruul (57IP)
Gender: Male
Height: 6'9''
Eyes: Solid gold
Hair: None
Flesh: Ivory white
Знает имя дьявола истинное

HP: 85
DP: 30
LP: 10

Traits:
[Ex-Knight]: +11 damage dealt with Melee, +11 damage taken from Ballistic.

[Duelist]: +22 damage dealt with Slashing, +11 damage taken from Ranged.

Techniques:
[Attack]: Deals 5 slashing damage to a single target. {Melee} [+31 Slashing, +14 Melee, +2 DP to dodge]

Abilities:
[Fierce]: The follower regenerates 3 HP every turn.

[Stone-Cold Killer]: The follower deals +6 damage with all Slashing attacks.

[Ashemi Training]: The follower deals +3 damage with all Melee attacks.

[Armor Proficiency: Light ]: The follower deals +3 damage to Slashing attacks, +3 defense against Piercing attacks.

Equipment:
Weapon: [A]: +2 DP to dodge on all Melee techniques
Armor: [Slayer's Pauldrons]: +4 defense from Spell and Melee. {Quest}
Accessory: [Trang-Oul's Claws]: While these claws do not actually belong to the Great Dragon, they are nonetheless a powerful item that seeks to aid their wearer, the claws drawing power from enemies of the owner. +8HP per round. {Quest}
Edited by Toph Bei-Fong, Oct 6 2012, 07:28 PM.
Quote Post Goto Top
 
Deleted User
Deleted User

Quest Items
[Ghost Head]: Yeah, he died, just died.
[Driver Tags]:Apparently his name was Billy too.
Quote Post Goto Top
 
Deleted User
Deleted User

Blues Guitarist (8IP)

HP: 5
EP: 35
DP: 0
LP: 0

Traits:
[Musician]: +22 dealt with Mental, -11 defense against Melee

Techniques:
[Play the Blues]: He plays the blues, inflicting 5 mental damage and [Paralyze (1)]. {Spell} (10 EP)
Edited by Toph Bei-Fong, Oct 6 2012, 07:24 PM.
Quote Post Goto Top
 
Deleted User
Deleted User

Flight
Quote Post Goto Top
 
Deleted User
Deleted User

Posted Image
Baatezu Army
 
VITALS
HP: 100 ~20 FIP
EP: 300 ~60 FIP
DP: 31 ~31 FIP
LP: 5 ~5 FIP
~116 FIP

TRAITS
[None]: No benefits or weaknesses.

TECHNIQUES
[Strike at the Soul]: Deals 7 Spirit and 7 Dark damage to a target. (10 EP) {Melee}
[Surround]: Deals 14 Spirit damage to a single target. (9 EP) {Melee}
[Gibbbering Horde] Deals 9 Dark damage to a target, for every turn this attack is used consecutively the damage increases by +2 and the EP cost by 1 to a max of three times. Using a different techinique will dispel the added effects. (4 EP) {Melee}
[Ransack] Destroys target equipment or item, item is repaired at the end of the battle. While destroyed all of the target equipment's effects are nulled. (8 EP) {Spell}

ABILITIES
[Evil]: +6 dealt with Dark.
[Spirit]: +6 dealt with Spirit.
[Footman]: +3 dealt with Melee.
[Discipline]: When the follower has less than 25% HP remaining, they take 2 less damage from all attacks.
[EP Pool]: In lieu of a follower or the player using their own EP or the player's EP, targets can use the remaining EP this follower possesses (Like a Player character). This doesn't work if this follower has no EP.
Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Character Graveyard · Next Topic »
Add Reply

Affiliates and Cbox
RPG-D

Default Skin made by Sjaelen