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| [Mephistopheles' Palace; Stats and Posessions] | |
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| Topic Started: Jul 16 2009, 08:49 AM (2,075 Views) | |
| Deleted User | Jul 16 2009, 08:49 AM Post #1 |
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Alignment: -5 - Archdevil Side: Self-Interest (No Faction) Game: Neverwinter Nights: Hordes of the Underdark Battle Level: 5 (Archduke) Battle Points: 169 Epic Points: 5 IP: 9 Hit Points: 300 -----IP used: 60/150 Mana Pool: 125 {+80} -----IP used: 25/150 Armor Class: 60 {+24} -----IP used: 60/150 Leadership Score: 5 -----IP used: 5/150 Total IP used: 150/450 Traits [Devil]: +11 Defense against Dark and Fire Attacks, +22 damage taken from Spirit attacks. [Unholy Corruptor]: +11 damage dealt with Spell and Dark Attacks, +33 Damage taken from Light attacks. [Original Treachery]: +11 Defense Against Mental, +11 damage taken from Light Attacks. Private Accounts: (100c) (Payday: TBD) Techniques [Strike]: Mephistopheles swings his sword, dealing 18 Dark damage, 14 Light damage, and 8 Fire damage to a single target. This attack also inflicts [Decay 1] and [Wound 10], and can reach over a row. {Melee} [+26 to Dark, +20 to Melee, +9 to Light, +1 DP to dodge] [47 upgrades] [Destruction]: Flame erupts from the ground beneath the enemy, dealing 11 Fire damage and 10 Dark damage to a row, as well as inflicting [Burn 10]. (EP: 5) {Spell} [+26 to Dark, +4 to Spell] [27 upgrades] [Wrath]: The flames of Hell shroud the enemy, dealing 10 fire, 5 dark and 30 blunt damage that may be split between up to 3 targets. (EP: 8) {Spell} [37 upgrades] [Unmake]: Deals 16 Dark damage times x to a single target, where x is the target's alignment above zero. (11+(x*8) EP) {Spell} [+26 to Dark, +4 to Spell] [0 upgrades] [Ecstasy] Mephistopheles unleashes raw power into a target, healing 20 Dark and 20 Light but also inflicting and Wound(6). 15 EP {Melee/Spell} [+26 to Dark, +4 to Spell, +9 to Light, +20 to Melee, +1 DP to dodge] [26 upgrades] [Unholy Haste]: Channeling some of his magical energy inward, Mephistopheles buffs himself with Haste(1). (72EP) {spell} [0 upgrades] [Dawning Dread]: Any dolt with half a brain knows Mephistopheles is the devil. But the Prince of Lies can make them feel the truth. It's not a pretty feeling, and it deals 16 Mental to a party, as well as Migraine(2). (48EP){Spell} [+4 to Spell] [Handgun]: The devil's handgun! Deals 24 [Piercing] damage, split between up to 4 targets. Can reach over a row, and costs +1 Dp to Dodge. {Ballistic} (37Ep) [0 upgrades] [+4 to piercing] Abilities [Archdevil's Celerity]: Once per battle per odd level, Mephistopheles is able to use a {Melee} technique without taking up an action once per turn. [Bloodbath]: At the cost of an action, Mephistopheles may enter a frenzy of destructive rage. Every turn while enraged, Mephistopheles loses 5 HP, but is granted +2 DP to dodge on all Melee attacks [Kain's Lance (Rank 3)]: Bound directly to the wielder's body and soul, this spear demands retribution for any who damage its host. It grants the wielder +4 damage dealt with Piercing attacks, and recovers 1 HP a turn. [Clever]: Putting his twisted mind to use, Mephistopheles can take advantage of more magic and tricks than many people can hope to claim in a lifetime. He may add +2DP to dodge an attack for an extra 10EP. He can also add 4 fire damage to an attack for 2 EP. [Bonuses/Weaknesses] Attack Melee techniques deal an additional 16 points of damage Spell techniques deal an additional 11 points of damage Dark techniques cost +2 DP to dodge deal an additional 19 points of damage Light techniques deal an additional 8 points of damage Piercing techniques deal an additional 4 points of damage Defense +6 defense bonus against Melee techniques +11 defense bonus against Dark techniques +11 defense bonus against Mental techniques +11 defense bonus against Fire techniques +44 defense penalty against Light techniques +22 defense penalty against Spirit techniques |
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| Deleted User | Jul 16 2009, 08:49 AM Post #2 |
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Deleted User
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Edited by Toph Bei-Fong, Oct 6 2012, 07:17 PM.
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| Deleted User | Jul 16 2009, 08:50 AM Post #3 |
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Deleted User
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[Cowl of the Hidden Destroyer]: This cowl fits loosely on the head, slipping forward to cover the face in shadows. Its power lies not only in the enhancements it gives the wearer, but in its innate ability to avoid being detected as a magical item. {+40 EP} {Head} [Quest] [Balance]: +1 dealt with Light, +2 dealt with Dark, +1 DP to dodge on all Melee techniques {Weapon} [Quest] [A]: +1 DP to dodge on all Melee techniques {Weapon} [J']: +1 dp to dodge on all Spell techniques {Weapon} [L]: All of the wearer's dark attacks cost +2 DP to dodge. {Weapon}[Quest] [E]: All of the wearer's dark attacks cost +2 DP to dodge. {Weapon}[Quest] [F]: All of the wearer's dark attacks cost +2 DP to dodge. {Weapon}[Quest] [Updated Spell Book]: +3 damage with spell attacks {Weapon} [Hellforge Hammer] An unholy construct of hell that is said to be the only weapon in existance with the power to destroy the soulstones. Grants the wielder +2 to all melee, fire and Dark attacks. {Weapon} [Hellfire Gauntlets]: +40 EP {Gloves}[Quest] [Extravagant Cloak]: Can add +3 of any element you choose to an attack for 4 EP {Cloak} [Slayer's Pauldrons]: +3 defense from Spell and Melee. {Armor}[Quest] [Plate of the Forbidden Assault]: This is a suit of viciously spiked plate armor, with a wonderful gold lacquer and inset obsidian flames.{+8 Melee damage} {Armor}[Quest] [Vambrace of the Damned]: +6 defense from Melee, +2 defense from Spell {Armor}[Quest] [Myrmidon Greaves]: Elite boots for dedicated swordsman, it is no small trouble to obtain these in the marketplace of Lut Gholein. Their high price belies their worth, for the wearer's fleetness of foot is instantly boosted, granting +8 DP. {Boots}[Quest] [Trang-Oul's Claws]: While these claws do not actually belong to the Great Dragon, they are nonetheless a powerful item that seeks to aid their wearer, the claws drawing power from enemies of the owner. +8HP regen per round. {Accessory}[Quest] [B']: +8 dealt with Melee. {Accessory}[Quest] [C']: +8 dealt with Dark. {Accessory}[Quest] [D']: +8 dealt with Light. {Accessory}[Quest] [Cool Bite Mark]: Hell yeah, that looks sweet. Sure it was the death of you, but war scars are sexy. +6 {Melee} defense {Accessory}[Quest] [Centurion]: This emblem is awarded to those great warriors who, when vastly outnumbered, defeat every opponent on the field. +8 DP. {Accessory} [Quest] [Blood Reign]: This emblem is awarded to those who wade through the field of battle, killing all who oppose them. +8 DP. {Accessory} [Quest] [War God]: This emblem is awarded to those warriors who are skilled and strong enough to fell most enemies with a single blow. +8 DP. {Accessory} [Quest] [Bladebuckle]: A belt of a plain name, it carries little other merit than the exceptional defense it gives to a wearer, adding +8 DP to their vitals. {Belt} [Quest] [Comlink]: Can recieve and send data instantly, once a battle the owner of this can request help from another willing peron who is nearby and also owns a datapad. If they agree they join the battle in two rounds. x5 [Assist Trophy: Zeliek] Raises a target from KO, providing them with 10 HP (12 EP) x5 [Assist Trophy: Cassus] Deals 36 Fire and 17 Cold damage to a target. Costs three extra DP to dodge (9 EP) x5 [Assist Trophy: Elanora] Buffs a target with [Regeneration 8] (32 EP) x5 [Elixir of Health]: Replenishes 30 HP, x18 [Assist Trophy: Zexion](Card): This card has a portrait of Zexion. When activated, a faint image of the Nobody appears to aid its user, dealing 3 Slashing, 24 Cold, and 21 Dark damage to a single target. This attack also costs +2 DP to dodge and if it strikes restores 12 HP to the user. (7 EP) {Melee} x3 [Strike](Card): Deals 15 Dark, 11 Light, and 4 Fire damage to a target {Melee} x2 [Ecstasy Card]: Heals a target for 20 Dark and 20 Light, but also inflicts [Wound 6]. 15 EP {Melee/Spell} 10x [EMP Device]: Reduces EP to zero, affects all combatants. (one use) [Mega-Elixir]: Replenishes 20 EP. 6x[Avalon]: This Noble Phantasm is the Hallow Scabbard of the strongest holy sword Excalibur. When initiated as a Noble Phantasm, Avalon dissipates into countless particles and immerses its user into a tranquil domain of the fairies, virtually a "portable fortress". Reflects any Technique back at the user. (EP of reflected tech + 5EP for every 1DP required to full dodge reflected tech) (Rank 2 or higher only) 2x[Ledah's Combat Control Card]: Showing closed eyes, this card enhances the user's awareness of their surroundings. Puts Haste(1) on them only. (22EP) {No-Type} (20c Each) (Rank 2 or higher only) [Turkey Sammich] Restores 20% of your max HP [Cranberry Platter] Restores 20% of your max EP [Delicious Pie] Restores 20% of your max DP [Bounty head information]: Provides information about how to locate [Alan Schezar]. If bounty eludes the hunter for two fights, then Shy Guys/Chain Chomps will provide information that will direct the hunter to the bounty's quest for immediate dispatch. If this fails, then the hunter will need to buy more updated information. (30c) Edited by Toph Bei-Fong, Oct 6 2012, 07:19 PM.
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| Deleted User | Jul 16 2009, 08:51 AM Post #4 |
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Arakeo Saruul (57IP) Gender: Male Height: 6'9'' Eyes: Solid gold Hair: None Flesh: Ivory white Знает имя дьявола истинное HP: 85 DP: 30 LP: 10 Traits: [Ex-Knight]: +11 damage dealt with Melee, +11 damage taken from Ballistic. [Duelist]: +22 damage dealt with Slashing, +11 damage taken from Ranged. Techniques: [Attack]: Deals 5 slashing damage to a single target. {Melee} [+31 Slashing, +14 Melee, +2 DP to dodge] Abilities: [Fierce]: The follower regenerates 3 HP every turn. [Stone-Cold Killer]: The follower deals +6 damage with all Slashing attacks. [Ashemi Training]: The follower deals +3 damage with all Melee attacks. [Armor Proficiency: Light ]: The follower deals +3 damage to Slashing attacks, +3 defense against Piercing attacks. Equipment: Weapon: [A]: +2 DP to dodge on all Melee techniques Armor: [Slayer's Pauldrons]: +4 defense from Spell and Melee. {Quest} Accessory: [Trang-Oul's Claws]: While these claws do not actually belong to the Great Dragon, they are nonetheless a powerful item that seeks to aid their wearer, the claws drawing power from enemies of the owner. +8HP per round. {Quest} Edited by Toph Bei-Fong, Oct 6 2012, 07:28 PM.
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| Deleted User | Jul 16 2009, 08:52 AM Post #5 |
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Quest Items [Ghost Head]: Yeah, he died, just died. [Driver Tags]:Apparently his name was Billy too. |
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| Deleted User | Jul 16 2009, 08:58 AM Post #6 |
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Blues Guitarist (8IP) HP: 5 EP: 35 DP: 0 LP: 0 Traits: [Musician]: +22 dealt with Mental, -11 defense against Melee Techniques: [Play the Blues]: He plays the blues, inflicting 5 mental damage and [Paralyze (1)]. {Spell} (10 EP) Edited by Toph Bei-Fong, Oct 6 2012, 07:24 PM.
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| Deleted User | Jul 16 2009, 08:59 AM Post #7 |
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Flight
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| Deleted User | Jul 16 2009, 08:59 AM Post #8 |
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