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| Nero's Realm To Hell.; And Hell isn't half bad. | |
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| Topic Started: Apr 25 2009, 02:24 AM (980 Views) | |
| Deleted User | Apr 25 2009, 02:24 AM Post #1 |
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Alignment: 3 – (Half Demon Hero) Series: Devil May Cry 4 Battle Level: 1 (Devil Hunter in Training) Battle Points: 9. Improvement Points: 4. Faction: Multiverse Garden. HP: 85. EP: 85. DP: 13. LP: 1. Money: 2147c. ::Traits:: [Half Demon] +2 defense against [Dark], -2 defense against [Light] [Sword Wielding] +1 damage dealt with [Melee], -1 defense against [Spells] [Devil Bringer] +1 damage dealt with [Dark], -1 defense against [Bio] [Rebel] +1 [Mental] defense, -1 defense against [Spirit] ::Techniques:: [Red Queen Strike] Nero performs a single slice with the Red Queen, dealing 5 [Slashing] damage. {Melee} [Quad Shot]: Deals 5 (piercing) damage 4 times. May attack one or more targets. Costs 16 EP. {ballistic} [Devil Bringer Combo]: Via Devil Bringer, Nero bends space to pull himself closer to a target. Can attack over a row, and deals 10 (slashing) damage to a single target. Costs 8 EP. {Melee} [Devil Bringer Swipe]: Nero swings his Devil Bringer around and knocks 3 targets away in a strafe for 10 melee damage. The shock of these wounds inflicts Mortal Wounding(10) on these enemies for 3 rounds. (21EP) {ballistic} [Flurry]: Nero launches a short, but fast series of cuts and stabs, dealing 5 slashing, 5 piercing to one or more enemies. (7EP) {melee} [[Ruination]: Nero draws on darker powers, so that his touch harms both the body and soul of his target. Deals 7 Dark, and inflicts Silence(2). {Melee} (10ep) ::Abilities:: [Devil Trigger]: Nero activates the power of Yamato, and unleashes his devil trigger, the image of Dante's brother Vergil behind him wielding Yamato, as Nero's eyes turn a blood red. Takes a full turn to activate and costs 5 EP each turn to mantain. In this form Nero gains +1 offense to [slashing] and [piercing] attacks, and gains +2 defense against [slashing] attacks. [Immolate]: Nero pulls the handle of Red Queen, causing the blade to light up with fire. He can add 2 Fire to a technique for 1ep. http://www.youtube.com/watch?v=JZfrN9rAPKg&feature=related |
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| Deleted User | May 2 2009, 02:41 PM Post #2 |
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Deleted User
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X-Potion]: Replenishes 23 HP. [X- Elixir]: Replenishes 15 EP. |
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| Deleted User | May 5 2009, 03:11 PM Post #3 |
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Deleted User
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*Equipment* Head: [-] Armor: [[SWAT officer armor]: SWAT officer armor used by the Tower Police given to Nero by the Officer he helped escape. The armor does more than just protect the wearer from bullets, thanks to its blend of magic and technology. Using special magic spells placed on the armor, it enhances the damage of the wearer and, thanks to medical systems, heals the wounds of the wearer. Grants +1 defense vs Ballistic, +2 damage with melee, and +2HP regen every other turn.] Armor Enhancement: [-] [-] Cloak: [Crimson-Blue Overcoat] Weapon: [Blue Rose] [Red Queen] [Yamato] Weapon Enhancement: [-] Boots: [-] Accessories: [Kyrie's Pendant] Using her pendant to agitate his opponets, Nero creates a more fun situation for himself. Adds [Migraine (1)] to an attack for 3 EP. Usuable once per round.] [Comlink - A gift given to Nero by Bao-Dur. If someone is in the same area as Nero, he may use this to call them to the battlefield, if they obtain a similar device.] [-] [-] [-] [-] Belt: [-] Gloves: [-] Badges: [-] [-] [-] Quick Slots: [Mega Potion] [Miracle Drink] [Amnesia Dust] |
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| Deleted User | May 23 2009, 02:04 AM Post #4 |
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Kyrie.![]() HP: 30. EP: 15. Traits [Former Priestess]: +1 defense against [dark], +1 damage taken from [fire]. (free) Techniques [Don't Get Hurt!]: Heals 5 HP. [light] [regenerative] (free) |
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