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Ostian Basement; Mephistopheles wuz here
Topic Started: Mar 25 2009, 04:20 PM (653 Views)
Deleted User
Deleted User

Data
Alignment: +2 - Wily Thief
Game/Series: Fire Emblem: Blazing Sword
Battle Level: 1 (Spy)
Battle Points: 0.5
Improvement Points: 0 IP
Follower Improvement Points: 0
Faction: None (Yet)

Vitals
HP: 20 (+5) (4/20)
EP: 10 (+10) (2/20) ~+5
DP: 6 (+1) (6/20)

(12/20)

Traits
[Human]: no benefits or weaknesses
[Thief]: +1 defense against ranged, +1 taken from spells.
[Swift Sword-User]: +1 dealt with slashing attacks, +1 damage taken from fire attacks.
[Stealthy]: +2 defense against light attacks, +2 damage taken from dark attacks.

Items
15 Gold

Techniques
(All Slashing attacks inflict Wound(1).)
[Iron Sword]: Striking twice with a generic weapon, Matthew deals 3 slashing damage once and 2 slashing damage once, may target one enemy or many. {Melee} (+1 Damage Upgrade)

[Thief Tactics] Using the normal thief tactics, Matthew takes his enemy by surprise by running up behind them with a dagger, dealing 10 [Slashing] damage, and costs +1 DP to dodge. {Melee} (10 EP)

[Critical Strike]: Matthew uses his latent assassin skills and scores a hit where it hurts most. Deals 8 piecing damage and inflicts Wound (2). {Melee} (9 EP)

[Backstab]: An attack that draws and slashes in one fluid motion. Can only be used as an opening technique, dealing 20 slashing damage to a single target. (7 EP) EQUIPMENT GRANTED

Abilities
[Scouting (Rank 1)]: Being a thief, Matthew is rather adept at scouting out locations before the main force he's working with. This character gains First Strike in any encounter save for ones in which he is facing a similar or opposing ability of the same rank, or for storyline reasons.

[Charismatic Thief]: Matthew is one slick dood, either using his nimble vocabulary or his nimble fingers to 'lower' prices. Items can be purchased at a 10% discount, increasing by 2% per level up.

Type Offense/Defense
Melee 0/0
Ranged 0/+1
Ballistic 0/0
Spell 0/-1
Non 0/0

Element Offense/Defense
Slashing +1/0
Blunt 0/0
Piercing 0/0
Earth 0/0
Fire 0/-1
Water 0/0
Wind 0/0
Cold 0/0
Lightning 0/0
Space 0/0
Light 0/+2
Dark 0/-2
Bio 0/0
Mental 0/0
Spirit 0/0
Energy 0/0

Equipment:
Head: [-]
Armor: [-]
Armor Enhancement: [-] [-]
Cloak: [Cape]
Weapon: [Back Stab Knife]
Weapon Enhancement: [Vital Strike]
Boots: [-]
Accessories: [Grapple Hook] [Pants] [-] [-] [-] [-]
Belt: [Snazzy Belt]
Gloves: [~Thin Gloves]
Badges: [-] [-] [-]
Quick Slots: [Healing Waters(20)] [Healing Waters(20)] [-]

EQUIPMENT:
[Grapple Hook]; Used for umm... Hooking things. +1 DP (50c)
[Cape]; Red, so blood stains don't show. +5 EP (50c)
[Snazzy Belt]; Snazzy! +5 HP (50c)
[Pants]; Don't leave home without them. +5 EP (50)c
[Vital Strike]; Slashing techniques inflicts [Wound (1)] status. Usable once per round.
~Add [Break (1)] to an attack for 2 EP. Usable once per round.(387c)
[Back stab Knife]: A knife specially made of stabbing people in the back. Or backstabbing them in the front. You can't frontstab someone in the back though. Grants the wielder:
[Backstab]: An attack that draws and slashes in one fluid motion. Can only be used as an opening technique, dealing 20 slashing damage to a single target. (7 EP) {Melee} (108c)
[Thin Gloves]; Thin gloves that let Matthew strike his enemies without the loss of defense. They're also pretty snappy. Add [Doom (1)] to an attack for 2 EP. Usable once per round. [Gloves] {108c}

ITEMS:
[Healing Waters(20)] Restores 20 HP and 20 EP x 2 (54c each)
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