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| Castle Crimea Playroom; Hope's stats | |
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| Topic Started: Dec 2 2008, 05:27 PM (1,024 Views) | |
| Deleted User | Dec 2 2008, 05:27 PM Post #1 |
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Deleted User
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Alignment: +5 (Willful Child) Game/Series: Celestial Refresh Battle Level: 1 (~) Battle Points: 5.5 Improvement Points: 8.0 Faction: Noblesse Oblige Hope, "Niece" [i]Title given to family, even if they aren't blood related.[/i] 30 HP (+10) 50 EP (+2 EP per turn) 10 DP (+1) 0 LP Traits [Loli]: No benefits or weaknesses [Spiritual]: +1 dealt with spell, +2 taken from blunt [Netherrealm sent]: +1 dealt with light and dark, +1 taken from melee [Innocent Child]: +1 defense against mental, +1 taken from bio Equip bonus +3 defense vs. all Techniques [Pretty Lights]: Conjuring some nice sparkly balls of light around her, Hope pushes these lights away from her, dealing 1 spirit damage 4 times (+4 to a single target), able to target one enemy or many. {Spell} [Deep Strike]: Apparently intrinsic to her, Hope calls on her mother's CO power, buffing a single target with [Focus (5)]. (15EP) {No-type} [Rally Cry]: A CO power seemingly handed down from father to daughter. It grants [Haste (3)] to Hope. Costs 22 EP, and can only be used on Hope. [Soft Glow]: An odd ray of light, which deals 7 (+5) Light damage and inflicts [Silence (2)] upon the enemy target. Costs 10 EP. (Spell) [Drain]: A spell seemingly imprinted onto her from her time in the netherrealm...it deals 5 spirit damage, and heals the caster for 5 spirit HP (+4 to a single target) Costs 4 EP. (Spell) [Dark Sphere]: An odd burst of darkness, which deals 6 (+5) Dark damage and inflicts [Wound (3)] upon the enemy target. Costs 10 EP. (Spell) <Om nom nom>: Flying Yoshi deals 10 bio damage and [Stun (2)] to a single target as they are digested and put into an egg. (15EP) {melee} <Cure>: Some weird rock lets her use this spell. Heals a single target for 7 non-elemental HP. Costs 2 EP. (No Type) [color=gray][s]<Cura>: Hope gets better at using the weird rock. Heals a target for 15 HP. (10 EP) <20 uses> <Regen>: Hope constantly exudes the power coming from the weird rock. Grants [Slow Healing (7)]. (7 EP) <50 uses> <Curaga>: Hope masters her use of the weird rock. Heals a target for 25 HP. (20 EP) <90 uses>[/s][/color] <Quake>: A different weird rock lets her use this spell. Deals 7 earth damage to a single target. (2 EP) (No Type) [color=gray][s]<Quake 2>: Hope gets better at using the other weird rock. Deals 15 earth damage to a single target and inflicts [Migraine (3)]. (19 EP) <20 uses> <Quake 3>: Hope masters her use of the other weird rock. Deals 25 earth damage to a single target and inflicts [Migraine (6)]. (38 EP) <50 uses>[/color][/s] Abilities [D'awwww]: Once a match per rank, Hope can spend 1 less DP to dodge any incoming attack by virtue of being small. This ability cannot be used to lower the amount of DP needed to dodge an attack below 1 DP. Equipment Head: [-] Armor: [Simple Dress] Armor Enhancement: [White Stone] [Black Stone] Cloak: [Angel Wings] Weapon: [Stuffed Animal] Weapon Enhancement: [Flying Yoshi] Boots: [Small Boots] Accessories: [-] [-] [-] [-] [-] [-] Belt: [Floral Belt] Gloves: [Sock Puppet] Badges: [-] [-] [-] Quick Slots: [Trick or Treat Candy] [Candied Apple] [Fruit Juice] [hr] Total Bonuses [Attack/Defense] Overall All: 0/+3 Types Melee: 0/-1 Ranged: 0/0 Spell: +4/0 Ballistic: 0/0 Elements Slashing: 0/0 Blunt: 0/-2 Piercing: 0/0 Earth: 0/0 Fire: 0/0 Water: 0/0 Wind: 0/0 Cold: 0/0 Lightning: 0/0 Space: 0/0 Light: +1/0 Dark: +1/0 Bio: 0/-1 Mental: 0/+1 Energy: 0/0 Spirit: 0/0 |
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| Deleted User | Dec 2 2008, 05:30 PM Post #2 |
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Deleted User
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Items, Vehicles, and Soldiers Items Currency (448) {Payday: Sunday (-3c for faction)} [Four-Leaf Clover]: It doesn't even look pretty, but someone gave it to her, and it's not nice to throw away gifts! Makes an incoming technique from the opponent's next turn cost -1 DP to dodge. One time use. [Trick or Treat Candy]: Chocolate! Restores 20% of your max HP. <E> (x2) [Candied Apple]: It's like a big lolipop! Restores 20% of your max EP. <E> (x2) [Fruit Juice]: There's a weird twirly straw in it! Restores 20% of your max DP <E> (x2) [Stuffed Animal]: One of Hope's many many toys. It's soft, plushy, and grants +2 attack with Spell. {weapon} <E> [Floral Belt]: It's pink! And the buckle itself looks like a flower! It also grants +2 EP per turn. (Belt) <E> [Simple Dress]: Hope's normal outfit, a frill-less white one-piece skirt. Grants +1 Defense vs. all attacks (Armor) <E> [Small Boots]: They're just her size! Amazing, given her small feet. Gives +1 Defense vs All Attacks {Boots} <E> [Angel Wings]: Made of cardboard. It grants +1 Defense vs. all attacks. Comes with attached wire halo! (Cloak) <E> [Sock puppet]: It's either this, or Hope just likes wearing socks on her hands sometimes. Grants +1 attack with spells. (Gloves) <E> [White Stone]: A weird rock that makes boo-boos go away. Allows the use of the curative spell <Cure>, and can unlock more attacks with use. Currently, it's been used 0 times {Armor Enhancement} <E> [Black Stone]: A weird rock that makes boo-boos. Allows use of <Quake>, and can unlock more attacks with use. Currently, it's been uses 0 times. {Armor Enhancement} <E> [Flying Yoshi]: A pet Hope found whilst it was still inside an egg. By riding it, Hope is granted +10 HP, +1 DP, and the <Om nom nom> attack. {weapon enhancement} [hr] Soldiers [None, currently] [hr] Vehicles Hope's Barrier [i]A strange force-field which protects Hope.[/i] 150 HP 8 DP Traits [Magic Barrier]: +1 Defense vs. Spell, -1 Defense vs. Melee Attacks [Expulsion, type A]: Hope's barrier expels away intruders, both physical and meta-physical. It removes a single bad status effect from an allied target at the cost of 4 EP. (Spell) [Expulsion, type B]: Hope's barrier expels away intruders, both physical and meta-physical. It removes a single good status effect from an enemy target at the cost of 5 EP. (Spell) Abilities [Encapsulation]: Hope is encased in her barrier, and is able to use it to protect herself and can attack at the same time. In order to do so, The Vehicle has a Capacity of 2 with this ability, the pilot and a passenger (The Barrier Control and Hope herself). The capacity increases with each additional 1 IP spent on this ability. [Barrier Control]: Hope is capable of controlling this vehicle as if it were an extension of herself, since it technically is. This vehicle can act and move without needing a pilot Rulings [Flightless]: Hope can't fly, and neither can her barrier. This vehicle can use 1 less DP to dodge attacks from Air vehicles. [Small Craft]: Whilst tiny in comparison to actual ships, the barrier is rather large for Hope's tiny frame. As such, the barrier counts as two targets. --------------------------------- Alpha Wolf, Mark I Beta [i]A craft based on the blueprints of IDS's 'Great Owl', supplied by Isabella's lingering memories. The current form of the Alpha Wolf is rather tiny compared to the genuine article, and does not have a fraction of the firepower or room.[/i] 10 HP Traits [IDS Tech]: +1 Attack with All, -1 Defense vs. All Attacks [Machine Gun]: A basic machine gun. Deals 1 Piercing damage to four targets. (Ballistic) Abilities [Transportation]: As of right now, the Alpha Wolf is only barely operational. In time, it will regain power and size, but as of current, this craft has a capacity of 2, the pilot and a passenger. The more IP spent on this ability, the bigger the capacity. Rulings [Space Chasis]: Only recently has it been cleared for space travel. With this, it can travel to Deep Space, and is capable of spending -1 DP to dodge attacks made from the ground. [Small Craft]: The Alpha Wolf is currently a small craft, but it is a craft regardless. This unit counts as two targets. [hr] [IMG]http://i8.photobucket.com/albums/a17/dagamer1989/SmashbrosRP/isabella-small.png[/IMG] This is Isabella, better known as Issy. This is Hope's mother. Issy is NOT the little girl in the avatar. Thank you. |
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