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Mt. Silver's Peak; Red and Leaf's stats
Topic Started: Oct 5 2008, 11:22 PM (1,111 Views)
Deleted User
Deleted User

Alignment: +3.5 (Kind Masters)
Game/Series: Pokemon
Battle Level: 1 (Rookie Trainers)
Battle Points: 9.0
Improvement Points: 4.0
Faction: (None)


Trainer Red, "Former Champion of Kanto"
The title of a living legend whom shed fame and fortune for solitude.
XX HP
20 EP
XX DP
2 LP

Traits
[Expert Trainer]: +1 Follower Defense vs. Blunt and Ballistic, -1 Follower Defense vs. Piercing and Melee
[Strong, Silent type]: +1 Follower Defense vs. Piercing and Melee, -1 Follower Defense vs. Blunt and Ballistic

Attacks
[Potion]: A simple restorative potion. Heals 10 Bio HP. {No-Type} (5 EP)
[Pokeball]: A capsule meant to capture pokemon, Red flings it at a target to stop it from acting. Deals 5 Space damage and inflicts [Stop (1)] upon a single enemy target as they take time to break free. {Ranged} (10 EP)
['You can do it!']: Red encourages his team to do better. Buffs a single target with [Temper (2)] and [Focus (2)]. (12 EP) {No Type}

Abilities
[Pokemon Champion]: Whether he threw away the title or not, Red is still the Pokemon Champion, and is recognized as such. Therefore, he can withdraw an extra 5c from the Shy Guy bank each week.

Equipment
Head: [-]
Armor: [-]
Armor Enhancement: [-] [-]
Cloak: [-]
Weapon: [-]
Weapon Enhancement: [-]
Boots: [-]
Accessories: [-] [-] [-] [-] [-] [-]
Belt: [-]
Gloves: [-]
Badges: [-] [-] [-]
Quick Slots: [Four-Leaf Clover] [-] [-]


Trainer Leaf, "Green"
I am NOT his copy!
XX HP
20 EP
XX DP
2 LP

Traits
[Expert Trainer]: +1 Follower Defense vs. Mental and Ranged, -1 Follower Defense vs. Spirit and Melee
[Outgoing]: +1 Follower Defense vs. Melee and Spirit, -1 Follower Defense vs. Ranged and Mental.

Attacks
[Potion]: A simple restorative potion. Heals 10 Bio HP. {No-Type} (5 EP)
[Pokeball]: A capsule meant to capture pokemon, Leaf flings it at a target to stop it from acting. Deals 5 Space damage and inflicts [Stop (1)] upon a single enemy target as they take time to break free. {Ranged} (10 EP)
[Pretty Girl]: Leaf and her feminine wiles attracts a targeted follower or quest monster (mod's decision) with [Charm (2)]. (20 EP) {No Type}

Abilities
[Sharp eyes]: Both trainers are incredibly skilled, and posses razor sharp reflexes, as well as the ability to recognize a truly hopeless battle. This ability negates First Strike abilites, forcing a normal coinflip. Also, if they so chose, the trainers may also flee from a battle within the first three turns with no penalty.

Equipment
Head: [-]
Armor: [-]
Armor Enhancement: [-] [-]
Cloak: [-]
Weapon: [-]
Weapon Enhancement: [-]
Boots: [-]
Accessories: [-] [-] [-] [-] [-] [-]
Belt: [-]
Gloves: [-]
Badges: [-] [-] [-]
Quick Slots: [-] [-] [-]


Rules
[Trainer]: These characters are not targetable during combat, but loses as soon as all followers under their command are defeated.
[Partner]: IP Limits for Soldiers do not effect these generals, IP quested for by the general can be used among both trainers, but soldier IP can not be bought for them. Their IP cap is the combination of both normal General IP and Secondary general IP. (Ex.: The total amount of vital IP amongst Red and Leaf cannot total over 50 at Starter, 100 at Rank 1, ect.) They still cannot exceed their vital IP caps (only 20 IP per vital maximum at Rank 1, etc.)
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Deleted User
Deleted User

Current inventory


Items
120c {Payday: Sunday (+5 from ability)}

[Four-Leaf Clover]: Pikachu had found this randomly, but this doesn't explain the little green man that was chasing after it. Makes an incoming technique from the opponent's next turn cost -1 DP to dodge. One time use.
[Trick or Treat Candy]: Thiefachu strikes again. Restores 20% of your max HP. (x2)
[Candied Apple]: Dentist's nightmare. Restores 20% of your max EP. (x2)
[Spiked Punch]: Tastes funny. But doesn't make you funny. Restores 20% of your max DP (x2)

[Electric Resistances]: Pikachu's natural resistances. It grants +1 Defense vs. Lightning and +1 Defense vs. Wind (Armor) <E: Pikachu>
[Electric Strengths]: Pikachu's natural powers over electricity. It grants +2 Attack with Lightning (Weapon) <E: Pikachu>

[Normal Resistances]: Jigglypuff's natural resistance. It grants +2 Defense vs. Spirit <E: Jigglypuff> (Armor)
[Normal Strengths]: Jigglypuff's natural...uhm...normalness. It grants +2 Attack with Blunt <E: Jigglypuff> (Weapon)


Soldiers

Pikachu
One of Red's first pokemon that he caught on his own. It's speed is matched only by it's electrical powers

35 HP
15 EP
15 DP
0 LP

Traits
[Electric type]: +1 attack with Lightning, -1 defense vs. Earth

Attacks
[Thundershock]: Pikachu peppers an opponent with electical sparks. Deals 7 (+3) Lightning damage to a single target. (Ranged) (+2 damage upgrade)
[Quick Attack]: Pikachu puts it's speed to good use, ramming into it for 5 Blunt and 1 (+3) Lightning damage with a speed that would cost someone +1 DP to dodge. Costs 5 EP. (Melee) [6 (+3) damage total] (+1 Element upgrade
[Appeal]: Pikachu tries to lull the opponent into a false sense of security by growling cutely and whipping it's tail. Inflicts [Break (2)] and [Weaken (2)] onto a single target, and costs 8 EP.
[Thunder Wave]: Pikachu lets loose a bolt of electricity, dealing 7 (+3) Lightning damage and inflicting [Stun (1)] Onto a single target. Costs 5 EP (Ranged) [+2 damage upgrade]
[Light Screen]: Pikachu creates a strange wall that softens the blow of a magical-based attack. Buffs a single target with [Shell (2)], and costs 6 EP.

Abilities
none yet

Equipment
Weapon: [Electric Strengths]
Armor: [Electric Resistances]
Accessory: [-]

Jigglypuff
One of Leaf's first pokemon that she caught on her own. It can sing soothing lullabies to it's foes, and punish them in their sleep.

60 HP
35 EP
6 DP
0 LP

Traits
[Normal Type]: +2 defense vs. Spirit, -1 defense vs. Melee

Attacks
[Pound]: Jigglypuff smacks a target senseless. Deals 6 (+2) Blunt damage to a single target. (Melee) [+1 damage upgrade]
[Rollout]: Jigglypuff starts rolling it's spherical body, gathering momentum and speed as she continues. Deals 5 (+2) Blunt damage to a target, for every turn this attack is used consecutively the damage increases by +3 and the EP cost by 1 to a max of three times. Using a different techinique will dispel the added effects. (Melee) [+1 damage increase upgrade]
[Body Slam]: Jigglypuff rams it's entire body into a target, dealing 6 Blunt damage and [Stun (1)] onto a single target. Costs 5 EP (Melee) [+1 damage upgrade]
[Doubleslap]: Jigglypuff slaps multiple targets silly, dealing 2 Blunt damage to 5 targets, which can be focused or spread at will. Costs 6 EP. (Melee)
[Hyper Voice]: Jigglypuff can not only sing, but it can scream. This attack deals 11 Mental damage to a single target. Costs 5 EP (Ranged) [+1 damage upgrade]

Abilities
None yet

Equipment
Weapon: [Normal Strengths]
Armor: [Normal Resistances]
Accessory: [-]


Vehicle
Bargain bin space ship
It works, at least.
10 HP

Traits
[Bargain bin]: +1 Attack with All, -1 Defense vs. All

Attacks
[Generic lasers]: Ugh, these things aren't worth using. Deals 5 Energy damage [Ballistic]

Abilities
[Transport]: Considering they're stuck together, they had to get a midsized ship that allowed the both of them to ride in, along with their pokemon (Strangely enough, even though they barely take up room). Leaf is a terrible backseat driver...but the Vehicle has a Capacity of 4 with this ability, the pilot and three passengers. The capacity increases with each additional 1 IP spent on this ability.

Chasis
[Space]: It's a scary ride, but it'll get you to deep space and can dodge attacks made from then ground by spending one less DP, even though the chances are that it'll never have DP.
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