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Celestial Guide to Wizardry; The Black Mage's
Topic Started: Sep 20 2008, 12:28 AM (1,828 Views)
Deleted User
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Alignment: +3 {Aspiring Mage}
Game/Series: Final Fantasy IX
Battle Level: 1 (Growing Magician)
Battle Points: 10.0
Improvement Points: 15.0
Credits: 287

[HP: 50(+20)]
[EP: 100(+5)(4 EP / Turn]
[DP: 20(+4)]
[LP: 0(+3)]

~:Defense:~
+2[Piercing] +2[Mental] -2[Bio] -2[Blunt] -4[Melee]

~:Offense:~
+2[Fire] +2[Cold] +2[Spells]
+3[Spells] {Faction Granted} +2[Ballistic] {Faction Granted}

~:Other/Item:~
+9 damage to [Spell]
Immunity to Silence
2 EP Per Turn {Faction}
2 EP Per Turn {Item}
Can add +1 any element to attack (4 EP)


Spells

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[Fire] Deals 15 [Fire] damage and [Burn(7)] to one target, but must wait 1 turn before using again. (1 EP) {Spell}
{Upgraded Fire 7 times; added [Burn (1)] and increased to 7. Total Upgrades: 14}

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[Blizzard] Deals 5 [Cold] damage to one target and inflicts [Paralyze (1)]. (10 EP) {Spell}
{0 Upgrades. Total Upgrades: 0}

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[Lightning] Deals 4 [Electric] damage 6 times and may target one enemy or many, and costs +1 DP to dodge. {4 EP} {Spell}
{Upgraded strikes 2 times, added +1 DP to dodge, and upgraded damage per strike 2 times. Upgrade total: 5}

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[Reaper] Deals 30 [nonelemental] damage to one target. He must wait 3 turns before using Reaper again. {Spell} {7 EP}
{Upgraded Nonelemental damage 12 times. Total upgrades: 12}

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[Quake] Deals 10 [Earth] and inflicts Paralyze(5) to a single unit. {Spell} {30 EP}
{Upgraded Earth damage 5 times, added +2 Paralyze. Total Upgrades: 7}

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[Sleep] Casts Lull (3) on a target. {Spell} (30 EP)
{0 Upgrades. Total Upgrades: 0}



Abilities
[Forceful Magic] Becoming well adept with offensive spells, The Black Mage has learned to add that extra "umph" into his spells, making all of his spells do +1 damage.
[Focused Mind] The Black Mage focuses on his attack, assuring that he won't waste his magic. Because of this, he may make his spells costs +1DP to dodge, for three turns after activation.
[Multiverse Garden] Characters that can make it through the rigors of the Garden’s SOLDIER training have a powerful edge. Members of Multiverse Garden are granted +5 HP, +5 EP, +2 DP, and +2 LP. {Faction Granted}
[Sound Stone, 2/8th filled]: Grants +2 DP, +3 damage dealt with spells and restores 2 EP per turn. {Faction Granted}
[Mage Set Bonus] For +2 EP any attack's damage can be cut in half, to strike two different targets. If there are multiple elements it splits the element's damage in half as well. Cannot be applied to multi strike attacks. {Equipment Granted}


Traits
[Small Frame] +2 defense against [Piercing] +2 damage taken from [Blunt]
[Black Mage] +2 dealt with Spells, +2 damage taken from [Melee]
[Element Focused] +2 dealt with [Fire] and [Cold] +2 damage taken from [Melee]
[In-Training] +2 defense against [Mental], +2 taken from [Bio]
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~:Ring Gallery:~


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The Guardian's Ring - A ring that Vivi found during his journey in the Multiverse. Originally it seemed like it was just an instrument used for magic, but lately it seems to have a mind of it's own...

[HP 5]
[EP 70]
[DP 20]
[LP 9]
[40/40 IP Cap]

[Traits]
[Ring]: +1 defense against [Melee], +1 damage taken from [Spell].
[Guardian]: +1 offense with [Spell]; -2 defense against [Space].

[Techniques]

[Spell Strengthen] Buffs a target with [Focus 5] (6 EP)
{Upgraded Focus value from 2 to 5. Total Upgrades: 3}

[Timewarp: Fast] Grants [Haste (2)] to a target. (18 EP)
{Upgraded Haste(4) to Haste(2). Total upgrades: 9}

[Timewarp: Slow] Inflicts a target with [Slow (3)]. {Spell} (9 EP)
{Upgraded to Slow (3). Total Upgrades: 2)

[Guardian Beam] Deals 7 [Spirit] damage twice, may target one or many. {Spell} (10 EP)
{0 Upgrades. Total Upgrades: 0}

[Spirit Slice]: Deals 9 [Spirit] damage and inflicts [Wound (4)] to a single target. {Spell} (9 EP)
{Ugraded Wound 1 time, Spirit damage 4 times. Total Upgrades: 5}

[Cure]: Heals a target for 7 HP. (2 EP)

Spoiler: click to toggle


[Abilities]
*[Ring Mastery] Because of the easy maneuverability and magic already stored in the ring, this allows Vivi have first strike in battle, unless of storyline or quest reasons. However, due to Vivi having difficulty summoning magic into the ring, he must use the spell list for this ring when using the first strike.


*[Eldar] The Eldar are experts and taking the Iniutive, as such, they have First Strike. If the PC doesn't also have this ability, only the Eldar follower may act in the first turn.

[Gem]: [Restore Materia]: Allows the use of curative magic.
[Band]: [-]
[Enchantment]: [-]
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~:Equipment:~


~:Head:~
[Brown Mage Hat]
~:Armor:~
[Blue Cloak]
~:Weapon:~
[The Black Mage's Staff]
~:Boots:~
[Cloth Shoes]
~:Accessories:~
[Extravagant Cloak] [Energized Belt] [Magician's Will] [-] [-] [-]
~:Belt:~
[Cloth Belt]
~:Gloves:~
[Soul Gauntlets]
~:Badges:~
[-] [-] [-]
~:Quick Slots:~
[Mega-Elixer] [Mega-Potion] [Four-Leaf Clover]


~:Items:~

[Energized Belt]: Restores 2 EP every turn. {Accessory}
[Extravagant Cloak] Can add +1 of any element you choose to an attack for (4EP) {Accessory}
[Soul Gauntlets]: The gauntlets worn by Kilik in combat; grants +15 HP to it's wearer. {Gloves}
[Magician's Will]: Simple runes, placed in discreet locations on ordinary armor can make it a spellcaster's best friend. It's benefit confers the ability to pay 5 EP to make an incoming technique costs 1 DP less to dodge, to a minimum of 4 DP for a full dodge. Furthermore, the runes ensure that the magician they protect will always be able to cast his spells, via immunity to Silence. {Accessory} [Quest Reward]
[The Black Mage's Staff] A finely crafted staff created especially for Vivi's use. In combination with his crystal ball, this grants him the power of telekinesis. This also grants him +4 dealt with spells. {Weapon} [Quest Reward]
[Blue Cloak] A standard blue cloak for Vivi. This Armor goes with the rest of the 'Mage' Series, providing +1 Damage to Spell attacks with each part of the series equipped. {Armor}
[Brown Mage Hat] The usual tan colored hat for Vivi, aiding in the blade shade which covers his face. This Helmet goes with the rest of the 'Mage' Series, providing +1 Damage to Spell attacks with each part of the series equipped. {Head}
[Cloth Shoes] These boots go with the rest of the 'Mage' Series, providing +1 Damage to Spell attacks with each part of the Series equipped. {Shoes}
[Cloth Belt] This belt goes with the rest of the 'Mage' Series, providing +1 Damage to all Spell attacks with each part of the Series equipped. {Belt}


~:Consumables:~

[Mega-Potion]: Replenishes 20 EP. (x4)
[Mega-Elixer]: Replenishes 4 DP. (x3)
[Delicious Pie] Restores 20% of your max DP.(x3)
[Mana Potion]: Restores 50% EP to a friendly target.
[Trick or Treat Candy]: Restores 20% of your max HP.
[Cranberry Platter] Restores 20% of your max EP (x6)
[Reaper Quick Note Card] Deals 18 nonelemental spell damage.(x4)
[Lightning Quick Note Card] Deals 2 [electric] damage 5 times, may target one enemy or many. (x5)
[Four-Leaf Clover]: Makes an incoming technique from the opponent's next turn cost -1 DP to dodge. One time use. (x2)
[Holiday Cheer]: Enchants a target with [Temper (3)], [Focus (3)], [Protect (3)], [Shell (3)], and [Vega (3)]. (3 Uses)
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Pets

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Vivi's Flying Chocobo
A reliable chcobo for Vivi to get him around the Multiverse, whether for Garden matters or just for his adventures. This chocobo has been trained to always come to Vivi's aid once a whistle is blown.


[HP] 10 [EP] 0 [DP] 0 [LP] 0

[Traits]
[Chocobo]: +2 defense against [Piercing]; -2 defense against [Blunt].

[Techniques]
[Hidden Potion]: Heals 5 [Blunt] damage to a single target. {Spell}

[Abilities]
[Transport] The Vehicle has a Capacity of 2 with this ability, the rider and a passenger. The capacity increases by 1 with each additional 1 IP spent on this ability.

[Chassis]
[Air] Chassis used for Air Vehicles, costs one less DP to dodge attacks made from the ground.

[Weapon]:
[Armor]:
[Accessory]:
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