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| Barnett College | |
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| Topic Started: Feb 18 2008, 08:45 PM (1,274 Views) | |
| Deleted User | Feb 18 2008, 08:45 PM Post #1 |
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Deleted User
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{Alignment}: +2 ~ Adventure Personified {Game/Series}: Indiana Jones {Battle Level}: 1 (Explorer) {Battle Points}: 5.5 {Indy Points}: 3 {Faction}: Forgotten Hunters {Traits}: [Human]: No benefits or weaknesses. [Adventurer]: +1 damage with Blunt and Piercing; +1 taken from Slashing and Cold [Academic]: +1 defense vs. Mental and Spirit; +1 taken from Dark and Space [Loner]: Indy deals +1 damage with attacks and takes 1 less damage from incoming attacks, Soldiers under Indy's control deal 1 Less damage and take 1 more damage from incoming attacks. {Vitals}: [HP: 80] [EP: 80] [DP: 21] [LP: 0] (All vitals include equipment bonuses) {Items}: $1,470 [Guinness]: Two pints of traditional Irish beer. The first one buffs the drinker with [Vega (3)] and a pleasant buzz, the second bestows [Temper (1)] and minor (or major, depending how you hold your booze) inebriation. [Trick or Treat Candy]: Restores 20% of your max HP. [Candied Apple]: Restores 20% of your max EP. [Spiked Punch]: Restores 20% of your max DP. [Turkey Sammich] Restores 20% of your max HP. [Cranberry Platter] Restores 20% of your max EP. [Delicious Pie] Restores 20% of your max DP. {Techniques}: [Punch]: Indy puts up his dukes and doles out a quick punch, dealing 7 Blunt damage to a single opponent. {Melee} [Burst Fire]: Indy draws his pistol and fires five shots, each dealing 2 Piercing damage. May target one enemy or many. Costs 4 EP. {Ballistic} [Whip Disarm]: Wielding his trusty bullwhip, Indy whips it around an opponent's weapon, or lashes their armor, forcing them to drop it. Casts [Decay] on a targeted piece of equipment. Costs 8 EP. {Melee} [Below the Belt]: Indy hits his opponent in the lower regions of their body. Deals 8 blunt damage to a target and [Paralyze 4]. Costs 10 EP. {Melee} [Indy Ploy]: When faced with overwhelming odds, Indy will muster some half-baked plan that always bewilderingly carries him through in one piece. Indy buffs himself with [Protect 5] and [Shell 5]. Can only target Indy. (14 EP) {Spell} [Armor-Piercing Burst]: Deals 5 piercing damage 3 times, may target one enemy or many, and ignores 4 piercing defense. (22 EP) {Ballistic} [Full Auto]: Deals 2 piercing damage 10 times, may target one enemy or many. (16 EP) {Ballistic} {Abilities}: [Suckerpunch]: In a real brawl, Indy will often take any opportunity to catch an opponent off guard, whether by distraction, feinting, or just plain throwing dirt in someone's eyes, and to hell with fighting fair. Due to his experience with this sort of fighting, Indy can make a single-target attack cost +1 DP to dodge for 5 EP. {Upgrades}: June 25, 2009 March 4, 2010 |
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| Deleted User | Apr 11 2008, 05:43 AM Post #2 |
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Deleted User
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{Inventory} Head[Fedora]: This worn-looking brown fedora is practically an extension of Indy, and he would risk life and limb to retrieve it should he lose it. As long as his hat still sits firmly atop his head, Indy knows he hasn't run out of luck just yet. [Regen +1 EP per round, +1 DP] Armor[Leather Jacket]: Indy's brown leather jacket offers him a little protection on his various adventures. [+1 defense vs. all] Armor Enhancement[-] Cloak[-] Weapon[Thompson SMG]: Made in the US of A! The "tommy gun" is the iconic American machine gun, and is perfect for filling Nazis full of lead. Grants the wielder +1 piercing damage, as well as Armor-Piercing Burst and Full Auto. Weapon Enhancement[-] Boots[Indy Boots]: Indy's favorite personal footwear, broken in and well suited for giving him mobility in a fight. [+2 DP] Accessories[-] [-] [-] [-] [-] [-] Belt[-] Gloves[-] Badges: [-] [-] [-] Quick Slots: [-] [-] [-] |
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