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| The Force Is My Guide | |
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| Topic Started: Oct 7 2007, 12:37 AM (1,797 Views) | |
| Deleted User | Oct 7 2007, 12:37 AM Post #1 |
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Deleted User
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![]() Side: Redeemed Jedi +2 Game: Metal Gear Solid 2 Battle Level: 2 (Jedi Guardian) Battle Points: 67.25 IP: 12.0 HP: 200 (+15) (1/1, 2/2) EP: 100 (+15) (3/1), 6/2 DP: 40 (+7) (6/5) LP: 0 (+2) Head: [Marine Tactical Helmet] Armor: ['Marine' Tactical Chestplate] Armor Enhancement: [Imp. Battle Plating] [Imp. Battle Plating] Cloak: [Thick Gilded Kama] Weapon: [El Cid Sword] Weapon Enhancement:[Explosive Rounds] Adds +1 to Ballistic attacks Boots: [Enh. Marine Tactical Boots] Accessories: [Energy Ring] [Sound Headband] [Berserker Earring] [Energy Materia] [Energy Materia] [Energy Materia] Belt: [Wookiee Utility Belt] Gloves: [Enh. Marine Tactical Gloves] Badges: [Nightfall] [-] [-] Quick Slots: [-] [-] [-] Items [Wookiee Utility Belt] Provides easy access to items. Can use two items in one move, but not an item and an attack. (Quest Item) Datapad [Sound Headband]Raises [Energy] damage by +4 [Enhanced Marine Tactical Boots] An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Boots put a spring in the user's steps. Restoring 2 Dp every two turns to the wearer. [Solidus's Enhanced Marine Tactical Boots] An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Boots put a spring in the user's steps. Restoring 6 DP every five turns to the wearer. ['Marine' Tactical Helmet] An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Helmet is made to keep the wearer focused. As well as pumping the user full of the right chemicals for the right situation. Restoring 1 Hp every turn to the wearer. [Enhanced Marine Tactical Gloves] An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Gloves are made to enhance hand eye coordination. Restoring 1 Ep every turn to the wearer. [EMP Device] - Reduces EP to zero, affects all combatants. (USED.) ['Marine' Tactical Chestplate] An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Chestplate reduces incoming damage from Fire and Lightning attacks by 2. {Armor} [Armor Enhancement] +5 HP, +5 ep, +1 dp {From Marine Set} [Imp. Battle Plating] -3 damage taken from Melee, -1 taken from Mental [Imp. Battle Plating] -3 damage taken from Melee, -1 taken from Mental [Woohoo Blend]: Restores 10HP and 5EP (x26) [Medbag] - A huge automated medical kit, recovering 40hp x3 [Lesser Energy Ring]: An enhanced ring, gives +1 to all energy damage and +3 to all Mental defense. [Thick Gilded Kama] +3 DP, Soldier's under Solidus's command receive +1 LP [El Cid Sword] This heavy sword grants a +4 to Melee attacks. [Nightfall badge]: +1 to energy attacks [Energy Materia] Grants +4 Energy dmg. {Accessory} [Sound Stone, 1/8th filled]: +3 damage dealt with spells and restores 2 EP per turn. {Fills no equipment slot} [Fireball Trap] Can be placed on a friendly target, if the friendly target is attack the opponent receives 6 Fire damage, costs +1DP to dodge. [Explosive Rounds] Adds +1 to Ballistic attacks {Weapon enhancement} [Light Reflector] When used, this shield gives the user a full defense (3DP) against one attack. (x4) [Invigorate]: Replenishes 4 DP. (20c) x6 [Radiating Potion]: Replenishes 30 HP. (20c) x8 [Heroic Surge] Inflicts [Haste 4] on a friendly target, (2 Uses) [X-Energy Drink]: Replenishes 3 DP. x11 Techniques [Kenobi Sweep]: Slashes 2 times for 7(+25E) energy damage each, followed up with an impressive overhead strike dealing 6(+20M) slashing damage. Each strike may be directed at a different target. Total dmg: 65 {Melee} (upgraded) [Force-Assisted P-90 Blast]: Precisely sprays an area with a P90, dealing 6(+25E)(+9B) energy damage to three targets. Cannot target something more then once. +1 DP to dodge. Total dmg: 40 > 3 targets (3 EP) {Ballistic} (upgraded) [Saber Deflect]: Solidus uses his lightsaber to reflect an incoming attack back at his attacker. Reflects 1 Incoming Technique back to the attacker. (14 EP + Cost of Reflected Technique) [Foxhound Grenade]: Solidus throws a single grenade that explodes dealing 22(+25) Energy damage to one opponent and 11(+25) Energy damage to 2 adjacent enemies. Total dmg: 47 dmg, 36 dmg (12 EP) {Ranged} (upgraded) [Vicious Slash]: Taking out his lightsaber, Solidus slashes viciously at an opponent's weak point. Deals 25(+25) energy, 20(+20M) slashing, and [Wound 7] to a target, costs 4 extra DP to dodge. (15 EP) Total dmg: 90 {Melee} (upgraded) [World Traveler]: Drawing upon telekinesis, Solidus picks a random blunt object up and hurls it at a target, hitting them with such force that they are knocked into a nearby wall. As soon as they make contact, Solidus then grabs the target and then slams them into the floor, the ceiling, and then the floor once more. Finally, he pulls the target towards himself, and prepares them for a vicious slash with his lightsaber. Deals 15 space, 15(+20M) blunt and 15(+25E) energy damage to a single target. (39 EP) Total damage: 90 {Melee/Spell} [Rally]: Solidus encourages either himself, or one of his teamates to fight on and fight strong! Buffs a target with Focus(5), Regeneration(3), and Vega(2). (28EP) {No Type} [Battle Meditation]: Solidus takes a moment to meditate, doing this heals 2 [Space] to 3 targets. Those affected by the healing are also buffed with Haste(2), user cannot take an action in the next round.. (32EP) {Spell} Traits [Super Human]: +2(+6) damage dealt with melee attacks, +4(+6) damage taken from mental attacks. [Jedi]: +2(+6) damage dealt with melee and Ballistic attacks, +2(+6) defense against melee and ballistic attacks, +4(+6) damage taken from ranged attacks and spells. [Saber Mastery]: +2(+6) damage dealt with energy attacks, +2(+6) damage taken from lightning attacks. [Heart of Twilight]: +2(+6) defense against light and dark attacks, -2(-6) damage dealt with spirit attacks. Abilities [Jedi Healing]: Solidus obeys the ways of the Force, and as such it takes steps to make sure he stays alive. Gaining 2 Hp every other turn as regenerative. Does not go over Solidus's max HP. [Super Armor (Rank 2)]: Solidus activates his armor's speed and strength enhancements. It takes a turn to activate, and costs 4 EP per turn to maintain, but while activated all the user's attacks do +4 Damage and the user takes -2 from all attacks. Additionally, the user gains 4 DP that may go over his max at the beginning of the activation. [Force Push]: Twice a match, Solidus may force push a target, inflicting Stun(3). This takes up an action. [Second Saber]: Twice a match, Solidus may whip out a second, shorter saber, allowing him to use an additional saber-based attack that turn without taking up an action. [Light Side]: Upon casting Mal'nor out of his body, Solidus can now channel the light side of the Force properly. As such, he can add 4 Spirit damage twice per battle for 2 EP. [Danger Sense] Solidus is in such touch with the Force that he can tell when he is about to be attacked. For 5 EP, Solidus can now strip an opposing general of their First Strike ability, having the battle judged normally, with a coin flip.
Original attacks: Techniques [Kenobi Sweep]: Slashes 2 times for 2 energy damage each.. Each strike may be directed at a different target.{Melee} [Force-Assisted P-90 Blast]: Precisely sprays an area with a P90, dealing 3 energy damage to three targets. (3 EP) [Saber Deflect]: Solidus uses his lightsaber to reflect an incoming attack back at his attacker. Reflects 1 Incoming Technique back to the attacker, this also inflicts [Stun 1] on the user (14 EP + Cost of Reflected Technique) [Foxhound Grenade]: Solidus throws a single grenade that explodes dealing 10 Energy damage to one opponent and 5 Energy damage to 2 adjacent enemies. (12 EP) [Battle Frenzy]: Firing off his P-90 and slashing at a target in quick succession, Solidus combos a target, dealing 1 energy and 1 slashing damage 6 times. (6 EP) [Vicious Slash]: Taking out his lightsaber, Solidus slashes viciously at an opponent's weak point. Deals 10 energy, 10 slashing, and [Wound 1] to a target. {Melee} |
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| Deleted User | Oct 8 2007, 01:57 AM Post #2 |
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Deleted User
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Offense: +20 Melee, +25 Energy, +9 Ballistic Defense: +2 Lightning, +19 Melee, +11 Wind/Ballistic, +9 Dark, +7 Light, +1 All Weaknesses: -10 Ranged, -11 Spells, -5 Mental, -6 Lightning |
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| Deleted User | Oct 16 2007, 04:21 AM Post #3 |
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Deleted User
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