Welcome Guest [Log In] [Register]
((You are currently viewing the board as a guest; some forums are hidden from view.))

Welcome to Celestial Refresh! We hope you enjoy your visit. This video game-based RP community has been live since 2006 and we are always happy to welcome new players into the fold. Feel free to join us at the bottom of page in our cbox to get a feel for the community and some advice on character options.

Should you choose to register an account with us, you can name your account after the character you will be playing as. If you cannot choose a character yet, you can request a name change for the account later. Registration is simple, fast, and completely free and requires only email validation.

Join our community! Check out our Beginners' Guide!

Posted Image

If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Wesker's Hotel Room
Topic Started: Sep 16 2007, 03:40 PM (1,590 Views)
Deleted User
Deleted User

Side: Villain
Series: Resident Evil
Battle Level: 1

Vitals: {45/50 IP}
HP: 90
EP: 50
DP: 15
LP: 02

Modifiers:
Additions: +5 Piercing, +7 Ballistic, +1 Melee
Damage Taken: +2 Spirit, +2 Bio
-3 Melee, -2 Slashing, -2 Light

Traits:
[Armsman]: +2 damage dealt with ballistic, +2 damage taken from spell attacks.
[Special Training]: +2 defense against slashing, +2 damage taken from bio.
[Heart of Envenomed Darkness] +2 defense against light. +2 damage taken from Spirit.

Techniques:
[Knife Lunge]: Deals 5 piercing damage to a target.
[Killer 7]: Fires his custom magnum for 7 piercing damage. (2 EP)
[Deep Stab]: Thrusting hard with his knife, Wesker stabs a target, dealing 7 piercing damage and inflicting (wound 3) status. (11 EP)
[Handcannon] Deals 6 Piercing damage twice, may hit a single target or multiple {8 Ep}
[TMP]: While the individual bullets the TMP fire are weak, It fires quickly, doing 3 Piercing damage 10 Times. Costs two additional DP to dodge (6ep)[1 damage upgraded to 3 along with 2 DP added on]


Abilities:
[STARS Close Combat Training (Rank 1)]: Rather adept with close combat, Albert deals +1 damage with all melee attacks.
[STARS Firearm Training (Rank 1)]: Rather adept with most firearms, Albert deals +1 damage with all ballistic attacks.
Quote Post Goto Top
 
Deleted User
Deleted User

Equipment:
Head: [Fancy Fedora]
Armor: [Prototype Cloak]
Weapon: [Beastspear]
Boots: [Merc Boots]
Accessories: [Warded Cloak] [Gibdinn] [Marksman's Earring] [Suit Modification]
Belt: [Stylish Belt]
Gloves: [Warded Gloves]
Badges: [-] [-] [-]
Quick Slots: [-] [-] [-]


Items:
[Archer's Earring] The spirit of a fencer fills this earring, granting the wearer +2 to all Piercing
[Prototype Cloak] A Revolutionary Cloak, made with the latest nanofiber technology. [+20hp]
[Gidbinn] The blade of the old religion, this relic is known to grant protection above anything else. Grants the wielder +2 to Piercing attacks
[Beastspear] Used mostly by Bangaa this spear is used by powerful Dragoons to impale opponents, adds +2 to Piercing attacks
[Suit Modification] Lightweight, sleek armor Mod that grants +1 Defense vs Melee and +1 to Wesker's Ballistic attacks {Quest Rewards}
[Warded Cloak]: A durable Cloak covered in runes, provides +1 Defense vs Melee and Spells
[Marksman's Earring] The spirit of a marksman fills this earring, granting the wearer +2 to all ballistic attacks.
[Hollow Points] Can add ''Mortal Wounds' onto an attack, reducing HP restoring effects by 50% for three turns' for (15 Ep)
[Mesh Padding] By using a layer of thick plasteel mesh located under the main armor, the amount of force absorbed is substantially increased. Automatic 3/4ths dodge against Stun
[Stylish Belt]: Regenerates 2 Dp every 5 rounds
[Warded Gloves]: Durable pair of gloves covered in protective runes providing +1 Defense vs Melee and Spells
[Mercenary Boots]: Regenerates 2 Dp every 5 rounds
[Fancy Fedora]: A glorious fedora made from the finest materials makes Wesker so Fresh looking, he can't be held still giving him Paralysis immunity. His piercing good looks reflect in the strength of his attacks giving him +1 to piercing attacks.

[Combat Boots]: Regenerates 1 DP every 5 rounds
[Beret]: Immunity to Burn
[Sealed Battle Helm]: Grants Immunity to Impair and once per round can make a technique cost +1DP to dodge for 5ep.
Quote Post Goto Top
 
Deleted User
Deleted User

Things Owned:
Yol'ari Grunt
 

HP: 45
EP: 45 1~1
DP: 9 1~5
LP:3

Techneques:
[Infested Claws]: 4 Bio and 4 Slashing damage to a single target. {Melee} [4 EP]

Abilities:
[Extreme Metabolism]: Due to rampant modifications and mutations, the Yol'ari has acquired a rampant metabolism to provide his body with an extreme amount of energy granting him +1 ep every turn
[Regenerative Muscles]: Due to gene splicing and DNA alteration, the Yol'ari's muscles repair teared fibers much quicker than normal, restoring function. Because of which, the Grunt restores 1 DP every 5 turns.

Trait
[Infested Deamon]: +1 against Bio attacks, -1 defense against Spirit
[Tainted Claws]: +1 Done with Bio attacks, -1 defense against ranged


Jill Valentine (Acquired in Reunion in the Night)
Malon (Acquired at Auction)


Shin-Ra Bike
 
HP: 20
EP: 10
DP: 3

Chassis:
[Surface] These vehicles stay close to the ground, a safe place considered normal by most people. They gain an automatic 1/3 dodge against [Air] vehicles.

Traits:
[Targeting Sights]: +1 offense with [Piercing]; -1 defense against [Space].

Techs:
[Power Shot]: Deals 7 [Piercing] damage to a single target. {Ballistic} (2 EP)
Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Character Graveyard · Next Topic »
Add Reply

Affiliates and Cbox
RPG-D

Default Skin made by Sjaelen