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| Sion's Room | |
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| Topic Started: Jun 18 2007, 02:51 AM (2,273 Views) | |
| Deleted User | Jun 18 2007, 02:51 AM Post #1 |
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Deleted User
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-Vitals- (150/150 IP) HP: 300 EP: 200 DP: 55 -Traits- [Human]: No bonuses or weaknesses. [Martial Artist]: +4 dealt with melee attacks, +4 taken from spells. [Fist Combatant]: +4 dealt with blunt attacks, +4 taken from piercing attacks. [Redeemed Fighter]: +4 defense against melee attacks, +2 taken from ballistic and ranged attacks. -Techniques- [Street Kenpô]: Utilizing his specialized mixture of kenpô and street fighting, Sion charges at the enemy, driving a vicious combo of punches into his opponent's gut. Deals 9 blunt damage.[19(blunt)+14(melee)+2(all)]{35 total} <Melee> [Buster Throw]: Roughly grabbing onto his opponent's shoulder's Sion throws them over his shoulder, dealing 12 blunt damage and inflicting Impair(4).[19(blunt)+12(melee)+2(all)]{33 total} (14 EP) <Melee> [Torpedo Kick]: Pulling back and taking his chance, Sion drops close to the ground and donkey kicks his opponent's chin, sending them reeling into the air. Deals 15 blunt damage.[25(blunt)+14(melee)+2(all)]{41 total} (4 EP) <Melee> [Ground Sweep]: Rushing close to his opponent, Sion drops to the ground and sweeps his feet across the ground, attempting to knock his opponent to the ground. Deals 17 blunt damage and inflicts Impair(2) and Wound(1).[27(blunt)+14(melee)+2(all)]{43 total} (16 EP) <Melee> [Floating Mine]: Sion rushes as close to his opponent as possible, jumping just high enough off the groun to twist, kicking the opponent in a circular motion, and diving away from them. Deals 22 blunt damage.[32(blunt)+14(melee)+2(all)]{48 total} (12 EP) <Melee> [Tornado Uppercut]: Sion charges at his foe, and leans in close, twisting his body as he thrusts himself into the air, driving a deadly blow into the opponent's chin, and seems to be followed by red, spirit-like energy. Deals 21 blunt damage.[31(blunt)+14(melee)+2(all)]{47 total} (15 EP) <Melee> [Double Knuckle]: Sion rushes at his opponent and comes to a surprising halt, drawing both fists back, he launches them at his opponent at the same time, targeting their face, or he can pucn two different targets at the same time. Deals 10 blunt damage twice, and may target one enemy or many.[20(blunt)+14(melee)+2(all)]{36 total} (14 EP) <Melee> [Hurricane Blitz]: Using his most devastating move, Sion rushes as close to his opponent as possible, and plants himself firmly on the ground, spinning himself like a top with his arms spread out and his hands balled up in a fist. Deals 32 blunt damage and costs +3 DP to dodge.[42(blunt)+14(melee)+2(all)]{58 total} (23 EP) <Melee> [Rising Dragon]: Drawing upon the dark prowess of Nixos, Sion gets into an opponent's face with a flash of black energy. Right when he reaches striking distance, his right fist explodes with power, and he soars into the air with a fiery uppercut. Deals 2 dark damage, 10 blunt damage, and 5 fire damage to a single target. Costs +1 more DP to dodge normally.[20(blunt)+2(dark)+5(fire)+14(melee)+2(all)]{43 total} (15 EP) <Melee> [Tiger Strike]: Unleashing the power of the newfound light in his heart, Sion darts to the side of an opponent and begins to glow. The light around his body collects into his left fist, and he suddenly strikes with a jaw-shattering blow to the face. Deals 4 light damage, 12 blunt damage, and inflicts Headache (5).[22(blunt)+4(light)+14(melee)+2(all)]{42 total} (16 EP) <Melee> -Abilities- [Unpredictable]: Because Sion has his own unique style that incorporates martial arts techniques, he can become unpredictable. Once per Full Rank he may make it to where one <Melee> attack costs +3 DP to dodge. [Stalwart]: Sion is a fighter, as such, he can shrug off physical strikes effectively. He gain +3 defense against all melee attacks. [Bouncer]: Because of Sion's job as a Bouncer, his life is constantly on the line. Due to the risk involved, he gains 15 extra c from the various jobs. [Hardened Fighter]: Because Sion's been fighting for practically all his life, he's tougher than your average fighter. He gains +6 damage dealt with all blunt attacks. [Attack Chain]: Sion is able to work well attacking in groups with others with the same combat abilities, and is naturally gifted at chaining together his own attacks effectively. After the first technique is used, each technique used on the same target increases its damage by +1 to a max of +5 per partial battle level. If someone who has attacked the target fails to attack the same target on their next turn, or is KO'ed, the bonus goes back down to 0. [Harmonic Strike]: Because of his newfound powers, Sion is sometimes able to strike through even the most stalwart of defenses if he focuses enough. Once per partial battle level per turn, he may add +1 Armor piercing damage to his techniques at the cost of 2 EP. [Nature's Twilight Blessing]: Being blessed by the three fairies in Yen Sid's tower, Sion gains a +4 defense against light and +4 defense against dark attacks. If the attack is lowered beyond 0, then the remaining resistance acts as a restorative, however, the attack must contain light or dark. {Special Ability} -Territory Bonuses- - -Strength- +2 dealt with all +10 dealt with blunt +14 dealt with melee -Weakness- +2 taken from ballistic +4 taken from piercing +2 taken from ranged +4 taken from spells -Defense- +10 defense against all +4 defense against dark +4 defense against light +5 defense against melee { Note: All additions have already been added to attacks and vitals.} |
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| Deleted User | Jun 18 2007, 02:52 AM Post #2 |
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Deleted User
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-Munny- 0 [Payday Saturday: +15c (Ability), +50c (Rank 3)] -Items- - -Key Items- [Cell Phone]: Can receive and send data instantly, once a battle the owner of this can request help from another willing peron who is nearby and also owns a datapad. If they agree they join the battle in two rounds. [Netherrealm Amulet]: A special badge that allows the wielder to travel between the Netherrealm and the Multiverse at his/her free will. However, if the wielder dies as the result of a Deathmatch, he/she must remain dead for 5 days minimum. (Badge) [Equipped] [Pendant of the Redeemed Spirit]: A twilight-infused charm which unifies Nixos' Hateful Turmoil of the Past with Sion's desire to move forward toward Real Redemption. Fragments of his keychains can be seen in its reflection. The eyes of the white tiger and black dragon upon the pendant seem to glimmer in the light and darkness respectively. At the cost of 2 EP, the possessor of this pendant can add 6 dark or 6 light damage to any attack. -Equipment- [Red Hoodie]: +2 defense against all <Armor> ([Equipped] [Silver Tassels]: +2 defense against all <Armor Enhancement> [Equipped] [Enhanced Leather]: +2 defense against all <Armor Enhancement> [Equipped] [Dual-Layer Leather]: +2 defense against all <Cloak> [Equipped] [Chainlink Coverings]: +2 dealt with all <Weapon> [Equipped] [Black Leather Boots]: +5 dealt with melee <Boots> [Equipped] [Black Leather Belt]: +2 defense against all <Belt> [Equipped] [Black Leather Gloves]: +5 dealt with melee <Gloves> [Equipped] -Equipment Tree- Head: [-] Armor: [Red Hoodie] Armor Enhancement: [Silver Tassels] [Enhanced Leather] Cloak: [Dual-Layer Leather] Weapon: [Chainlink Covering] Weapon Enchantment: [-] Boots: [Black Leather Boots] Accessories: [-] [-] [-] [-] [-] [-] Belt: [Black Leather Belt] Gloves: [Black Leather Gloves] Badges: [Netherrealm Amulet] [-] [-] |
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| Deleted User | Jun 12 2009, 01:38 AM Post #3 |
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Deleted User
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-Miku's Room- (45/120 IP Used) -Vitals- HP: 80 EP: 80 DP: 10 LP: 3 -Traits- [Loli]: No benefits or weaknesses. [Spell Weaver]: +4 dealt with spells, +4 taken from melee. [Cleric]: +4 dealt light, +4 taken from dark. [Shy]: +4 defense against mental, +4 taken from spirit. -Techs- [Soothe Injury]: Restores 15 (light) HP to a single target.[25(light)+7(spell)]{32 total} (6 EP) <Spell> [Smite]: Focusing all her light magic into an offensive spell, Miku lashes out as a single opponent, dealing 14 light damage.[24(light)+7(spell)]{31 total} (5 EP) <Spell> [Haste]: Focusing her magic, Miku can buff a single ally with [Haste 4]. (18 EP) <Spell> -Abilities- [Gifted Cleric]: At Miku's young age, she's proving to be quite the prodigy when it comes to her clerical skills. She gains +6 damage dealt with light. [Adept Cleric]: Being very adept in the skill of spell casting, Miku deals +3 damage dealt with spells. -Equipment- - -Equipment Tree- Armor: [-] Weapon: [-] Accessories: [-] -Strengths- +10 dealt with light +7 dealt with spells -Weakness- +4 taken from dark +4 taken from melee +4 taken from spirit -Defense- +4 defense against mental { Note: All additions have already been added to attacks and vitals.} |
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