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| Aggron | |
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| Topic Started: Mar 12 2008, 06:22 AM (133 Views) | |
| mag | Mar 12 2008, 06:22 AM Post #1 |
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Type(s): Rock / Steel Base Stats: 70 HP / 110 Atk / 180 Def / 50 Spd / 60 SAtk / 60 SDef - Total 530 Trait(s): Rock Head - Recoil moves have no recoil. Sturdy - OHKO moves will fail. Weakness(es) x4: Fighting, Ground. Weakness(es) x2: Water. Resists x4: Normal, Flying. Resists x2: Bug, Dark, Dragon, Ghost, Ice, Psychic, Rock. Immune: Poison. Tier: UU Aggron (M) @ Choice Band Ability: Sturdy EVs: 148 HP / 216 Atk / 144 Spd Adamant Nature (+Atk, -SAtk) - Stone Edge - Iron Head / Focus Punch - Earthquake - Ice Punch This will be the standard choice for Aggron in todays UU, due to it being able to hit very hard as well as being able to do some walling at the same time. It's monstrous base 180 defence allows Aggron to focus it's energies into attacking, while still having a defence stat just short of 400! Stone Edge is there for general STAB and to pack a serious punch. Before it was limited to just Rock Slide, which really wasn't enough, but now with the new addition of a base 100 Rock type move, a lot more things are going to fear coming in on it. Without a resistance, expect to be 2HKO'd without question. Iron Head is a nice addition, as it can do some cool things like give your Stone Edge PP a little bit of a rest by swapping to it's other STAB, as well as landing cool hits on Rock/Grounds and Rock types in general who may not die in one from an Earthquake. Solrock will not like this, nor will Lunatone, though neither will be willingly swapping into Aggron too swiftly. Claydol is one of Aggron's biggest counters, and with Iron Head here, you can hit it with this as well as Ice Punch, making the chances of it coming in and taking a NVE hit slimmer. Focus Punch is an option over it, as it works very well with Stone Edge in terms of coverage, and will really wallop some things that will commonly come in on Aggron - Gastrodon & Quagsire mainly. Eathquake is there for a nice hit on Steel types that resist both Iron Head and Stone Edge, and can be used for a more reliable way of hitting Poison/Electric types when you're already in and not predicting with Focus Punch. Lands a nice OHKO on Lanturn for example. The final slot is reserved for Ice Punch. It will hit Ground Types for a little more damage than Iron Head, and can be used in succession unlike Focus Punch for more reliable damage. When Gligar is let back into UU, this will also smack him for 6. Hits Gliscor if you're playing with Aggron in OU though. EVs listed give it a huge amount of attack (for UU), which even breaks the 500 mark. Speed is listed so it outruns Hypno and Lanturn, but if more speed is desired, 244 sped EVs can be used to outrun Meganium, who may put up a Reflect, or may annoy you with it's STAB Grass attacks. Besides it could be worth being faster than it if Aggron needs to get in a quick hit to KO it. Aggron (M) @ Leftovers Ability: Sturdy EVs: 252 HP / 36 Atk / 136 Def / 16 Spd / 68 SDef Impish Nature (+Def, -SAtk) - Stone Edge - Focus Punch - Substitute - Thunder Wave / Toxic / Roar This set will often be referred to as the standard, but you'll see it will have far more attack. It was also the most commonly used set in Adv. Stone Edge for STAB, bettering the only option of past; Rock Slide, Focus Punch for decent coverage, and to keep the strength of it's attacks up and to use when behind your Substitute. Thunder Wave for slowing stuff down to your level, as Aggron does have an unfortunately shitty base speed. Toxic to cripple things like Hypno/Gastrodon who will otherwise counter and irritate you. Roar to phaze them out, and is useful to shuffle your opponent's team around. Pretty simple to use; put up a Substitute, then decide from there what attack you're going to use. EVs listed are to make the most out of it's defence, and to give it a fairly decent shot in UU. Make the most of it's massive defence stat with a beneficial nature and a fair amount of defence EVs, bringing the stat just shy of 475 - a lot. The little bit in SDef will help you countering the standard Grumpig who will usually only use Psychic and Shadow Ball. It'll give you a chance to Roar it out, or cripple it with status - or, of course, if it is bouncing about on a little under half HP, KO it. The 16 Spd EVs allow this Aggron to get it's Substitute up before Vileplume puts you to sleep, or Leech Seeds you. You also outrun fellow Aggron which may help you avoid being Paralyzed. And there is a little leftover for it's pretty ample attack stat. Aggron (M) @ Leftovers Ability: Sturdy EVs: 252 HP / 136 Def / 120 SDef Relaxed Nature (+Def, -Spd) IVs: Spd 0 - Stone Edge - Iron Head / Focus Punch - Metal Burst - Toxic This set is particularly fun, making good use of a move only Aggron and the Shieldon line get. Metal Burst of course has no change in speed priority to normal like Counter and Mirror Coat, but has the benefit of covering both sides with one move. This isn't a problem though, because with Aggron's shitty Spd, you can easily bring it down low enough to benefit fully from Metal Burst's capabilities and be slower than everything in UU (with a mere 94 Speed ~ Stat) Stone Edge is there for basic STAB and to hit anything that may need hitting with a powerful Rock move, like Altaria as it sets up a Dragon Dance or, incoming Pokémon. Iron Head is there for the same purpose, but you can also switch to Focus Punch if you want, to put the hurt on things like Gastrodon or other bulky water types who will be coming in on Aggron a lot. Toxic is there to also annoy some things that come in on Aggron frequently. Claydol is a big one, though Claydol will like to attack Aggron with it's ground STAB and if it has Earthquake over Earth Power, will get a nasty surprise - be wary of Earth Power though, as it will do a lot of health to you, putting Aggron almost out of action. EVs give decent HP and Defence (as above) and SDef is bumped up a little so it can counter the odd thing here and there that may attack with weaker special moves. You'll only want to be countering weaker neutral hits at the very most though, as Aggron doesn't come with that much SDef, unfortunately. Aggron (M) @ Leftovers Ability: Sturdy EVs: 252 HP / 64 Atk / 136 Def / 56 SDef Impish Nature (+Def, -SAtk) - Stone Edge / Iron Head / Iron Tail - Toxic / Roar - Rest - Sleep Talk Another STalking opportunity here, as Aggron does have some decent staying power, but with no solid healing attack. First attack is down to preference. Stone Edge for hitting a lot of stuff for neutral damage, with power, Iron Head is there if you prefer it over Stone Edge, and Iron Tail is there, as with the STalk set you can afford to sacrifice accuracy for power, if you want to use a Steel move. Toxic is there again, as it very useful on most STalk sets, but Aggron especially, as a fair deal of it's counters will be crippled by Toxic. Roar is an option over it if you want to Phaze them out instead of Poison them. Then Rest/Talk to finish off the set. Other Options Counter could be used on the 2nd set in the 4th slot, or in general if you don't want to use Metal Burst. Double-Edge on the Choice Band set to hit a few Ground Pokémon or so with instead of Ice Punch. Taunt could be used as a cool option somewhere, but I didn't see it fitting into any of the sets I listed. Everything else that is worth mentioning, I already mentioned. Opinion A great, solid upper UU Pokémon, and possibly my favourite in UU (other than Sableye). It's huge Defence isn't as useful in this generation as it was the last, as Flying was far more popular than it is now, seemingly. Though Swellow being UU (lol) means that Aggron has a great job in walling that stupid. It has some decent offencive options, and a pretty good attack stat to boot. If you want, on any set, you can use more offence EVs, but it tends to not be needed, as it's more beneficial to focus on Aggron's defence to compensate for it's below average HP and unfortunate defencive typing in terms of being 4x weak to both Ground and Fighting. It's also such a shame that Aggron is stuck with such shitty options for Traits, as with something a little better, it could be so much more of a threat, even in OU! Counters Gastrodon, Quagsire (and Wishcash I suppose) wall it better than anything - none of them like Toxic though, except if they are Sleep Talkers. Claydol, who is now a big player in UU, walls Aggron fairly consistently, though doesn't like Choice Band Ice Punches or Toxic. Sandslash will be able to come in on it and force it out, but again, will not like being Toxic'd. Also, because it doesn't OHKO Aggron with weaker Earthquakes, it will be countered by Metal Burst. Kingler can come in on most Aggron as well, kinda. Well, if it is using a more defencive set, it certainly can. Though Metal Burst will annoy it. Blastoise will be able to come in on non-Choice Band versions and Roar/force Aggron out with fear of STAB Surfs - it will also rest off the damage/Toxic. Meganium will be able to come in on non-Choice Band ones too, and set up a Reflect before Aggron has time to do anything. It also uses Aromatherapy, nulling Toxic's effects. Golem may be able to come in on the Choice Band one if it is attacking with Stone Edge, lol. Hitmontop will also be able to come in on it every time, and force it out. Though the Metal Burst or Counter versions will really scare Hitmontop, as they tend to use more defencive spreads and don't use much Atk or Close Combat, so OHKOing is out of the question. Though some use Bulk Up and will be able to set up while Aggron is unble to do anything - versions that carry roar will stop this though. Again, will not like like Toxic. Mawile can come in on Iron Head/Stone Edge/Ice Punch every time, but will have issues against the Substitute versions. Nidoqueen will be able to stop every version without Earthquake, and will even be able to come in on most attacks from the Choice Band version, and Roar it out or threaten Aggron with Earthquakes. Defence orientated Relicanth will do a decent job of stopping or slowing Aggron down as well. Poliwrath will also be able to come in on it almost every time, and scare it off with STAB Fighting moves, and Bulk Up. Anything faster than it with a strong Choice Specs'd attack that Aggron doesn't resist, or is weak to will scare it out every time as well. If you plan to use it in OU, it's counters obviously would include Skarmory, Hippowdon, Donphan, Steelix, Swampert, Gliscor (though Gliscor will eat Ice Punches), Garchomp (to a degree), Cresselia, Suicune, Slowbro, Bronzong, Metagross, Jirachi, Machamp, Hariyama, Breloom, Empoleon, Lucario, Leafeon, Tangrowth, Regirock, Registeel, Rhyperior, and to a degree; Weezing. |
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