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Damage Formula
Topic Started: Jun 10 2007, 11:03 AM (539 Views)
Extra
hi sb
(((((2 + (Level × 2 ÷ 5)) × BasePower × [Sp]Atk) ÷ [Sp]Def) ÷ 50) + 2) × CH × (rand(85-100) / 100) × STAB × Type1Effectiveness x Type2Effectiveness = damage in Hit Points.
if you want to be cool and work it out yourself
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Somebody
HI I AM A FUCKING NIGGER BITCH GUK
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no
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my iq is 154 and if u say it isnt well your stupid
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King of Sceptiles
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btw, I simplified it slightly, assuming you're at level 100 it's now:

((Move Power x [Sp]Atk)/[Sp]Def) + 2 x All those modifiers if they apply x (Rand 0.85-1)
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Somebody
HI I AM A FUCKING NIGGER BITCH GUK
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you can't possibly expect to make a shortened version of the damage formula if you don't even put in the move power variable, or even where the random number variable is supposed to go...

which also reminds me that I forgot to put random number in the variables list.
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my iq is 154 and if u say it isnt well your stupid
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King of Sceptiles
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Crap, by level I meant power, doh
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Somebody
HI I AM A FUCKING NIGGER BITCH GUK
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regardless, it still doesn't work. just taking a sample calculation:

388 Attack with STAB Earthquake on 65 Defense (spreadsheet): 640-754

388 Attack with STAB Earthquake on 65 Defense (shortened formula): 762-897 (I factored in STAB in the move power)

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my iq is 154 and if u say it isnt well your stupid
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King of Sceptiles
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Fuck I missed the /50 part after you divide by [Sp]Def, no real way I can shorten that =/

You multiply the Base Power x [Sp]Atk bit by 42 (Assuming lvl 100)
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Somebody
HI I AM A FUCKING NIGGER BITCH GUK
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Damage Calculator (among other things)

something I made in excel. it consists of 2 sheets, sheet 1 has a damage and stat calculator, while sheet 2 calculates the power of variable power moves (most notably hidden power). all variables are placed directly above their corresponding text.

refer to this thread for most of the needed explanations on how to work the damage calculator.

on the other hand, the stat calculator requires basically no explanation, except that perhaps to note that Nature isn't case-sensitive.

and just two things to watch out for:

- Attack Modifiers? and Defense Modifiers? both default at 0, and if any non-whole number between -6 and 6 is entered for either, the damage calculation is greatly messed up (you'll get an incredibly low result).
- any cell with results that cannot be seen in the default size viewing window should not be edited.
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my iq is 154 and if u say it isnt well your stupid
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King of Sceptiles
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Ha, just simplified it properly.

Assuming you're lvl 100

((0.84 x Base Power x [Sp]Atk)/[Sp]Def) +2 x Rand (0.85-1) x All boosts you get

EDIT: Tested it as well, gave me the same damage Psypokes calculator does (First one on google for Pokemon Damage Calculator)
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u fckin piss wit me ? i will nok ur head of kk
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Clever graffiti
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Why would you want this?
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